guy12 1 Posted January 7, 2015 Share Posted January 7, 2015 Hi, anyone know what i must edit to make 1000 or more items stacked? Because now max stack in my source is 255. Thanks for all. Link to comment Share on other sites More sharing options...
Management Karbust 4884 Posted January 7, 2015 Management Share Posted January 7, 2015 I think you need to edit the item.cpp or shop.CPP, I'm not completely sure... Link to comment Share on other sites More sharing options...
guy12 1 Posted January 7, 2015 Author Share Posted January 7, 2015 I think you need to edit the item.cpp or shop.CPP, I'm not completely sure... I must edit much more files but i didn't know what... :/ Link to comment Share on other sites More sharing options...
Saddler 680 Posted January 7, 2015 Share Posted January 7, 2015 You need a little knowledge about c++ for do that. I already do that, but on my opinion Ymir do a crap work on Source. Maybe much workers on the same code. It's really annoying for you do that.. You will have like so many things with counts, it's a crazy thing to do. shop, move_item, buy_item, sell_item, split_item, etc etc etc... Everything is separated. Search for count with BYTE and put that on int.. Good luck. Link to comment Share on other sites More sharing options...
guy12 1 Posted January 8, 2015 Author Share Posted January 8, 2015 You need a little knowledge about c++ for do that. I already do that, but on my opinion Ymir do a crap work on Source. Maybe much workers on the same code. It's really annoying for you do that.. You will have like so many things with counts, it's a crazy thing to do. shop, move_item, buy_item, sell_item, split_item, etc etc etc... Everything is separated. Search for count with BYTE and put that on int.. Good luck. i change all BYTE count, BYTE bCount and BYTE bCount2 to int, and 200 to 300. But i have this error now: [OBJDIR/char_item.o] Error 1 i edit from cpp files: safebox, char_item, input_db, party, shop_manager, guild, input_main, OXEvent from h: char, shop_manager, OXevent, packet, safebox, item_lengtg what else i must do? 1 Link to comment Share on other sites More sharing options...
ShadowHeart 0 Posted February 12, 2015 Share Posted February 12, 2015 can someone make a tutorial? Link to comment Share on other sites More sharing options...
Premium iRETEMAG 137 Posted February 12, 2015 Premium Share Posted February 12, 2015 ?? 1 Link to comment Share on other sites More sharing options...
jma96 1 Posted February 20, 2015 Share Posted February 20, 2015 You need changed all count,bcount Type BYTE related with Stack. Change all 200 related with Stack. And some 255. In safebox,shop,item,char,lenght ... And part of Client too. You need know something of c++. The change is already more than 100 lines. Link to comment Share on other sites More sharing options...
fenixplayscz 16 Posted February 20, 2015 Share Posted February 20, 2015 i changed all, and when start ch1 sysser say SYSERR: Feb 20 12:25:33 :: CInputDB::Boot: shop table size error Link to comment Share on other sites More sharing options...
dzekon 69 Posted April 8, 2015 Share Posted April 8, 2015 i changed all, and when start ch1 sysser say SYSERR: Feb 20 12:25:33 :: CInputDB::Boot: shop table size error Edit design table player@shop ? Link to comment Share on other sites More sharing options...
ScreamMyName 100 Posted April 9, 2015 Share Posted April 9, 2015 i changed all, and when start ch1 sysser say SYSERR: Feb 20 12:25:33 :: CInputDB::Boot: shop table size error Have you compiled both db and game? If you change things in /common you have to re-compile both. Link to comment Share on other sites More sharing options...
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