Premium Ocelot2606 141 Posted December 25, 2014 Premium Share Posted December 25, 2014 Hey Guys, Today i wanna Release how you can add new Effects First of all we do the Server Part We need this Files: VnumHelper.h length.h char_item.cpp item.cpp First of all we open VnumHelper.h and search for static const bool IsLovePendant(DWORD vnum) { return 71145 == vnum; } Add after static const bool IsLoveRing(DWORD vnum) { return 71167 == vnum; } Here you can change your vnum As next open length.h and search for SE_EQUIP_LOVE_PENDANT Add after SE_EQUIP_LOVE_RING As next open cahr_item.cpp and search for else if (true == CItemVnumHelper::IsLovePendant(dwVnum)) { this->EffectPacket(SE_EQUIP_LOVE_PENDANT); }[/php] Add after [php] else if (true == CItemVnumHelper::IsLoveRing(dwVnum)) { this->EffectPacket(SE_EQUIP_LOVE_RING); } As next open item.cpp and search for if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum())) || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum())[/php] Replace with that [php] if (true == CItemVnumHelper::IsRamadanMoonRing(GetVnum()) || true == CItemVnumHelper::IsHalloweenCandy(GetVnum()) || true == CItemVnumHelper::IsHappinessRing(GetVnum()) || true == CItemVnumHelper::IsLovePendant(GetVnum()) || true == CItemVnumHelper::IsLoveRing(GetVnum()) || true == CItemVnumHelper::IsLoveRing(GetVnum())) So now we Finished the Server Part just Compile now your game and db As next we open our Client Source and open PythonCharacterManagerModule.cpp and search for PyModule_AddIntConstant(poModule, "EFFECT_LOVE_PENDANT_EQUIP", CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP); Add after PyModule_AddIntConstant(poModule, "EFFECT_LOVE_RING_EQUIP", CInstanceBase::EFFECT_LOVE_RING_EQUIP); As next open PythonNetworkStreamPhaseGameItem.cpp and search for case SE_EQUIP_LOVE_PENDANT: effect = CInstanceBase::EFFECT_LOVE_PENDANT_EQUIP; break;[/php] Add after [php] case SE_EQUIP_LOVE_RING: effect = CInstanceBase::EFFECT_LOVE_RING_EQUIP; break; As next open Packet.h and search for SE_EQUIP_LOVE_PENDANT Add after SE_EQUIP_LOVE_RING As next open InstanceBase.h and search for EFFECT_LOVE_PENDANT_EQUIP Add after EFFECT_LOVE_RING_EQUIP So knwo we finished Client Source Part Compile now you Exe So at Last we have to Change 1 Thing in playersettingmodule.py in your root archive Search for chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item4.mse") And add after chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item5.mse") You can change the Names from EFFECT_LOVE_RING_EQUIP SE_EQUIP_LOVE_RING IsLoveRing but if you chancge the Names in 1 File dont forgett it to change in all Files So plz dont forgett the mse/dds Files for new Effects you have to do yourself. This Tutorial just show you how you cann add new Effects I Hope you understand my Release and sry for my bad English. 1 1 8 Link to comment Share on other sites More sharing options...
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