Bot Metin2 Dev 4883 Posted December 22, 2014 Bot Share Posted December 22, 2014 (edited) As some of you may know the new mob_proto struct is 156 bytes in size instead of 155. I traced that back to a change on MOB_RESISTS_MAX_NUM which is 12 instead of 11. Now let's come to my question: I guess they added a wolfman specific resistance for the mobs either CLAW or even directly WOLFMAN. The problem is, that the values of the last resistance are strange if i read them e.g 100% on the flame_dungeon Purgatory Metin. Sooo now its up to you guys to enlighten me and find the missing piece of information. Screenshot of the output it generates with skipping the flag: (not writing it) As you can see the flags are perfectly fine. No misread stuff etc. Kind regards MartPwnS Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Honorable Member Solution martysama0134 7178 Posted December 22, 2014 Honorable Member Solution Share Posted December 22, 2014 +MOB_RESIST_BLEEDING 2 Check out my GitHub Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4883 Posted December 22, 2014 Author Bot Share Posted December 22, 2014 now thats funny is there any official documentation on that ? I unpacked the official binary but didnt check for bleeding i guess <.< Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now