Jump to content

Structure of new mob_proto (GBR_eng)


Go to solution Solved by martysama0134,

Recommended Posts

  • Bot

As some of you may know the new mob_proto struct is 156 bytes in size instead of 155.

I traced that back to a change on MOB_RESISTS_MAX_NUM which is 12 instead of 11.

 

Now let's come to my question:

 

I guess they added a wolfman specific resistance for the mobs either CLAW or even directly WOLFMAN.

The problem is, that the values of the last resistance are strange if i read them e.g 100% on the flame_dungeon Purgatory Metin.

 

Sooo now its up to you guys to enlighten me and find the missing piece of information.

 

Screenshot of the output it generates with skipping the flag: (not writing it)

256d5j7.png

 

As you can see the flags are perfectly fine. No misread stuff etc.

 

 

Kind regards

MartPwnS

Edited by Metin2 Dev
Core X - External 2 Internal

english_banner.gif

Link to comment
https://metin2.dev/topic/4450-structure-of-new-mob_proto-gbr_eng/
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.