JinHan 187 Posted December 4, 2014 Share Posted December 4, 2014 M2 Download Center This is the hidden content, please Sign In or Sign Up ( Internal ) Spoiler 70 2 2 1 1 1 3 1 26 5 60 Link to comment Share on other sites More sharing options...
Former Staff Shisui 490 Posted December 4, 2014 Former Staff Share Posted December 4, 2014 (edited) When I was reading the title, (till 6th skills for ninja and war), I thought you were talking about the old skill effects Ex (Aura): But thanks anyway. Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
.JαyZoN 41 Posted December 4, 2014 Share Posted December 4, 2014 The configs for the skills are actually in each client for a long time. They are just not enabled. If not, you have to think about a general update of your client. -lol- Just navigate to the playersettingmodule and look for; NEW_678TH_SKILL_ENABLE = 0 at the beginning of the file. Of course, you have to set this to 1. (true) You should remove this line a few lines later; NEW_678TH_SKILL_ENABLE = localeInfo.IsYMIR() (=> recommended, alternatively you can correct this to your locale) NEW_678TH_SKILL doesn't mean you'll get three new skills for every character class, there is only one skill for each of them and this are the skills you're knowing. The 7th and the 8th skill are support skills (like combo, empire languages etc), however they are not important for us and also not activated since the wolfman update. So you have to customize the following lines below: "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,), to "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,), for every class. Otherwise you'll get an error if you try to login ingame. That was all, the biggest part is done. *much work* The images for the skills are normally in the metin2_patch_etc, the skills themselves (msa, mse, subfiles and so on) are distributed in the metin2_patch_etc and metin2_patch_5th_armor. At least, the following files have to be modified; skilldesc.txt (locale), skilltable.txt (locale) and the player/skill_proto in your database, of course. I will stop at this point because the opinions of the (new?) skills are very different and individual, so this should be your part to modify the strenght, the cooldown and the attributes of them. They got a high cooldown (60 sec) on the official servers, means the skills are very strong. If you want to have the original values you have to unpack their locale. __ With best regards .JayZoN 1 Link to comment Share on other sites More sharing options...
giovy010102 32 Posted December 4, 2014 Share Posted December 4, 2014 and the animation? Link to comment Share on other sites More sharing options...
.JαyZoN 41 Posted December 4, 2014 Share Posted December 4, 2014 and the animation? = msa. Link to comment Share on other sites More sharing options...
giovy010102 32 Posted December 4, 2014 Share Posted December 4, 2014 i have problem whit item_proto... can you give me the query on item_proto client ..? Link to comment Share on other sites More sharing options...
JinHan 187 Posted December 4, 2014 Author Share Posted December 4, 2014 i have problem whit item_proto... can you give me the query on item_proto client ..? <Item vnum="50406" hashName="Cialam1" name="Cartea Evocarea Fulgerelor" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="6" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="50421" hashName="Cialam2" name="Cartea Atacul Dragonului" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="21" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="50436" hashName="Cialam3" name="Cartea Atacului Sangeros" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="36" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> <Item vnum="50451" hashName="Cialam4" name="Cartea Sageatii De Foc" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="51" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" /> Item proto client Server INSERT INTO item_proto VALUES (50406, 'Cialam1', 'Cartea Evocarea Fulgerelor', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO item_proto VALUES (50421, 'Cialam2', 'Cartea Atacul Dragonului', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO item_proto VALUES (50436, 'Cialam3', 'Cartea Atacului Sangeros', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0); INSERT INTO item_proto VALUES (50451, 'Cialam4', 'Cartea Sageatii De Foc', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0); Link to comment Share on other sites More sharing options...
Premium Galet 509 Posted December 4, 2014 Premium Share Posted December 4, 2014 For the old aura effect, the smallest bridge, the old textures, the weapons bug (level), and all the GOOD FUCKING OLD SCHOOL GAME THAT ALL OF US LOVE (sorry), you can use a 2004 client. ^^ Link to comment Share on other sites More sharing options...
mt2stark 0 Posted December 8, 2014 Share Posted December 8, 2014 Thnx good work Link to comment Share on other sites More sharing options...
Aurora 46 Posted December 24, 2014 Share Posted December 24, 2014 Your playersettingsmodule has a bugg? 1224 18:30:37668 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 1224 18:30:41293 :: playerSettingModule.py(line:1343) LoadGameData playerSettingModule.py(line:297) __LoadGameEffect LoadGameData - <type 'exceptions.AttributeError'>:'module' object has no attribute 'FN_GM_MARK' 1224 18:30:41293 :: ============================================================================================================ 1224 18:30:41294 :: Abort!!!! 1224 18:30:41294 :: filename=exception.py, name=Abort 1224 18:30:41294 :: filename=playerSettingModule.py, name=LoadGameData 1224 18:30:41294 :: filename=introLoading.py, name=__LoadEffect 1224 18:30:41294 :: filename=ui.py, name=__call__ 1224 18:30:41294 :: filename=ui.py, name=__call__ 1224 18:30:41294 :: filename=introLoading.py, name=OnUpdate 1224 18:30:41294 :: filename=prototype.py, name=RunApp 1224 18:30:41294 :: filename=prototype.py, name=<module> 1224 18:30:41294 :: filename=system.py, name=Run 1224 18:30:41294 :: filename=system.py, name=execfile 1224 18:30:41294 :: filename=system.py, name=RunMainScript 1224 18:30:41295 :: filename=system.py, name=<module> 1224 18:30:41295 :: filename=<string>, name=<module> 1224 18:30:41295 :: !!! Failed to load game data : STEP [40] i hope you can fix this? Link to comment Share on other sites More sharing options...
Berke58 97 Posted March 28, 2015 Share Posted March 28, 2015 (edited) im have little a problem https://metin2.download/picture/6QdnGJOrr4zon4k464VnUueDcSQR4wHM/.png Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal 2 Link to comment Share on other sites More sharing options...
Active Member Mind Rapist 188 Posted February 8, 2016 Active Member Share Posted February 8, 2016 Please reupp :/ Link to comment Share on other sites More sharing options...
Premium EnKor 42 Posted February 16, 2016 Premium Share Posted February 16, 2016 (edited) On 28/03/2015 at 6:32 PM, Berke58 said: im have little a problem https://metin2.download/picture/6QdnGJOrr4zon4k464VnUueDcSQR4wHM/.png lols..... this is ur client? are u sure??? Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal if pc.get_sex() == true and npc.get_sex() == false then npc.purge() end Link to comment Share on other sites More sharing options...
Zurix 0 Posted May 4, 2017 Share Posted May 4, 2017 re up plss Link to comment Share on other sites More sharing options...
Marggraf 139 Posted August 16, 2017 Share Posted August 16, 2017 new link please? Link to comment Share on other sites More sharing options...
Honorable Member xP3NG3Rx 19663 Posted August 29, 2017 Honorable Member Share Posted August 29, 2017 This is the hidden content, please Sign In or Sign Up 35 1 2 1 1 16 24 Link to comment Share on other sites More sharing options...
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