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Endoria Global | Ultra Graphics | Chapter System | 12 Languages | Opening 04/09/2026 - 18:00 CEST


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WELCOME

Closed Beta: Has been running since 12.07.2026
Opening Date: 04.09.2026

Discord: https://discord.gg/endoriamt2

Website: https://endoria.global

Presentation:

- 🇬🇧 https://endoria.global/en/presentation
- 🇭🇺 https://endoria.global/hu/presentation
- 🇩🇪 https://endoria.global/de/presentation
- 🇫🇷 https://endoria.global/fr/presentation
- 🇪🇸 https://endoria.global/es/presentation
- 🇵🇹 https://endoria.global/pt/presentation
- 🇮🇹 https://endoria.global/it/presentation
- 🇬🇷 https://endoria.global/el/presentation
- 🇷🇴 https://endoria.global/ro/presentation
- 🇵🇱 https://endoria.global/pl/presentation
- 🇨🇿 https://endoria.global/cs/presentation
- 🇹🇷 https://endoria.global/tr/presentation

 

An oldschool based server, with the graphics turned up.

Endoria keeps the oldschool progression curve and throws away everything bolted on after it. Level cap in Chapter 1 is 99. No sash. No alchemy. No levelling pet. Just gear, skills and the fights that earn them.

Underneath: a 64-bit client on a modern DX11 / DX12 / Vulkan / OpenGL engine, 12 languages, and a world that opens on a published chapter plan - so you always know what you're playing toward.

Not a fan of sashes, alchemy or upgradeable pets, but you still want to see Yohara one day? This is your place.
 

THE CHAPTER SYSTEM

Most servers give you no idea what happens next. We publish it.

- Chapter 1 – Lv. 1 – 99. The foundation: oldschool progression, six dungeons, Epic armour and the Lv.75 weapons as the ceiling.
- Chapter 2 – Lv. 1 – 105. The Beta maps open, with the Nemere and Razador dungeons.
- Chapter 3 – Lv. 1 – 110. The Enchanted Forest opens, with the Jotun Thrym and Meley Lair dungeons.
- Chapter 4 – Lv. 1 – 120. The Hydra and Zodiac dungeons open.
- Chapter 5 – Lv. 1 – 120 & Champion 1 – 30. The Yohara maps open, with the Alastor and Balathor dungeons.

This is what we commit to. Expect more along the way - extra dungeons, systems and events inside each chapter. What won't happen is a surprise release that makes the work you already did worthless.

Gear Score matters later: in C1 teleporting is only level-gated, but from onwards a high enough Gear Score becomes essential. The gear you build now is your entry ticket.


SLOW PROGRESSION - EVERY HOUR COUNTS

- You will not max your level in a weekend, or finish your gear in a week.
- Upgrading is a real investment - the yang sink is intentional.
- Drop rates, upgrade costs and success chances come from one balanced policy. No hidden inflation, no pay-to-skip.
- Nobody around you skipped ahead, so the time you put in keeps its value.


THE FOUR CLASSES

Four classes, eight skill trees, no Lycan - all balanced for PvM.

- Warrior (Body · Mental) - the front line. Berserk holds the attack speed cap, Aura of the Sword carries the damage. The yardstick the others are measured against.
- Sura (WP · BM) - the hybrid. Enchanted Blade raises his damage; Fear and Enchanted Armour cut what he takes.
- Ninja (Blade · Bow) - Stealth and Feather Walk grant a real monster damage bonus and the same mount bonuses on foot. Excellent against Metin Stones.
- Shaman (Dragon · Healing) - Reflect and Swiftness grant the same bonus, and her skills stay strong in later content. 😉

Class balance: the Warrior and Sura always had an offensive self-buff - the Ninja and Shaman had nothing. Now four skills carry a scaling monster damage bonus:

- Stealth and Feather Walk (Ninja) - scale with DEX + STR
- Reflect and Swiftness (Shaman) - scale with INT + STR
- Monsters only - it never bleeds into PvP
- The Stealth bonus lasts 4 hours and keeps running after you become visible


GEAR & ITEMS

You start out fully dressed

Every new character gets the full set on first login - soulbound, so it can't be sold or traded by accident.

- Armour, helmet, weapon, shield, both jewellery pieces, hair, an armour costume, a weapon costume, a pet and a mount - matched to your class and gender
- Five bonuses on every wearable piece: Max. HP, STR, attack speed, critical %, double EXP chance, drop chance, immunity to fainting, attack value
- The costumes, pet and mount add further base bonuses on top

ENDGAME GEAR

Epic armour and the Lv.75 weapons are the ceiling. No tier above it, no sash to stack on top, no alchemy to multiply it.

- Lv.75 weapons: Poison Sword, Lion Sword, Devil Wing Chakram, Crow Steel Bow, Grudge Sword, Bamboo Bell
- Every drop also rolls a rarity that multiplies its stats and colours its name: Common +0%, Uncommon +1%, Rare +2%, Epic +4%, Legendary +6%, Mythic +8%

Gear Score - one number that tells you whether it's better

- Built from item level (the base), upgrade level (a fixed step per +1) and rarity (a multiplier on the whole thing)
- Compare two drops instantly instead of opening both tooltips and guessing
- Updates live when you upgrade, reroll or swap gear
- Your tooltip and the server always agree - both compute from the same rule set
- Equipped pieces add up to a character total, and the game remembers your highest score ever

A mythic item from a lower tier can beat an epic one of the same level - that's what makes farming the rarity ladder worth it.

Costumes worth wearing

- Real base bonuses, including damage % against monsters
- Three extra bonus slots you can unlock, one at a time
- One item unlocks a slot, another rerolls what's inside it
- Unlocking is deliberately a gamble - 5% per attempt
- Slot state lives on the item, so it travels with the costume

Dew and Dragon God items

- Dew (Normal) - right click and it's gone; the buff lands on the character, and another one extends the timer
- Dragon God (Normal) - same model, different bonuses; stacks up to a 12-hour ceiling
- Dew (Permanent) - the same bonus with no timer, and stronger in exchange
- Dragon God (Permanent) - permanent, outstanding damage, and you'll have to fight for it


WHAT WE DELIBERATELY LEFT OUT

Decisions, not gaps - so power comes from your gear and your knowledge, not parallel RNG systems.

- No shoulder sash - no extra stat layer, no absorption grind
- No alchemy - only your character's actual strength counts
- No levelling pet - the pet stays, its levelling and ageing don't


THE WORLD

Mythic stones

Destroying a Metin Stone may not be the end of it - its mythic twin can tear out of the ground next to you.

- 5% chance on almost any Metin Stone destroyed by a player
- 10 minutes to bring it down before it disappears
- ≈ ×3 loot quantity versus the base stone
- Spawns anywhere from Seungryong Valley to endgame content
- It's bound to you - a notification flashes the moment it appears, and nobody can steal it

Mythic chest - one chest, the whole server

- Exactly one exists in the entire world at any moment, on a random field map
- Max. 6 hours before it disappears, opened or not
- 4-hour cooldown until the next one appears
- 14 different reward piles drop at once, each with its own random quantity
- 60 seconds to pick it up - the whole pile is registered to whoever opened it

Mining

- Fifteen field maps, 20 veins each, three ore tiers: common, rare, legendary
- Better ore on the better maps; a better pickaxe means a better yield
- Veins live 30 minutes and respawn 1 – 10 minutes later, so no map runs dry
- Mounted players ride straight through veins instead of getting stuck

Flower picking

- Dragon Lily and Dragon Orchid on the same fifteen maps, 40 flowers per map
- No tool, no cooldown, no skill requirement - dismount and click
- 15 – 30 units per pick, reserved for you on the ground for 15 seconds
- 30-minute lifetime, 1 – 10 minute regrowth

Targeting quality of life

- Coloured Metin queue - your queued stone takes your chosen colour, unmistakable in a crowded spawn
- Entity highlighting - outlines on players, monsters and items on hover and on target
- Both adjustable, both switchable off


DUNGEONS

Six dungeons, one panel. Every one is solo, with staged objectives and a real boss.

- Wukong's Cave - Lv. 35 – 55 - Wukong (Earth)
- Orc Labyrinth - Lv. 35 – 55 - Orc Lord (Wind)
- Demon Tower - Lv. 40 – 99 - Grim Reaper (Darkness)
- Queen Spider's Chamber - Lv. 60 – 99 - Queen Spider (Wind)
- The Devil's Catacomb - Lv. 75 – 99 - Azrael (Darkness)
- Dragon's Temple - Lv. 75 – 99 - Beran-Setaou (Lightning)

The dungeon info panel shows the level range, a live boss model, the rewards and the remaining cooldown - and teleports you to the entrance.

- 5-minute reconnect grace - dropped mid-run, your progress isn't lost
- Daily limit per dungeon, resetting at midnight, counted by account, machine and connection alike
- 1-hour cooldown per dungeon, with an optional ready-again reminder
- Server-wide clear message - everyone online sees the dungeon, your name and your time

Gaya shop

- Every dungeon completion pays Gaya, so even the ones whose loot no longer interests you stay worth running
- One currency for all six, spendable in a dedicated shop
- A fixed catalogue - plan a purchase instead of playing the drop table


PROGRESSION SYSTEMS

Guild system
- Your guild levels from activity quotas you fill together - Metin Stones, bosses, flowers, monsters and dungeons, unlocking as you grow
- Every level pays the whole guild a permanent bonus: Max. HP, strong against monsters / Metin Stones / bosses, attack value, piercing hit chance, and a higher member cap
- A killed target is worth exactly one point no matter how many members helped - nothing to game

Biologist quests - ten tiers of permanent bonus

Collection quests with their own cooldowns, each paying a permanent character bonus:

- Lv.30 - Movement speed +10 · Strong against monsters +5%
- Lv.40 - Attack speed +5 · Strong against Metin Stones +5%
- Lv.50 - Defence +60
- Lv.60 - Attack value +50
- Lv.70 - Block close-combat +10% · Resistance to skill damage +10%
- Lv.80 - Attack speed +6% · Attack value +10%
- Lv.85 - −10% damage taken from players
- Lv.90 - +8% damage against players
- Lv.92 & 94 - Max. HP, Defence and Attack value - and you choose the bonus

Horse upgrading

- Levels to 30 across three bands, each with its own upgrade item
- Lv. 1 – 10 Horse Medal → strong against monsters, +10% by the end
- Lv. 11 – 20 Advanced Horse Medal → strong against Metin Stones, +10%
- Lv. 21 – 30 Pro Horse Medal → strong against bosses +10% and +50 attack value
- 75% success per attempt, 30 minute cooldown between tries
- The riding skill tooltip shows your current bonuses

Pet system

Your pet picks up your loot while you fight. That's the whole feature - no EXP bar, no feeding, no pet equipment. Useful from day one, never a second character to raise.

Buffi system

- Skills level along the same M → G → P path as your own
- Going above G1 costs rank points, exactly like a player - no free ride
- Costumes can be put on your Buffi, purely for the look


TOOLS & ECONOMY

Offline shop - keep selling while logged out.
- Choose your shop skin and give it a custom title
- Fully searchable, so buyers find your item
- Full sales history panel

Switchbot - queue the bonuses you want and let it roll. It stops the moment your combination comes up.

Automatic skill reader - consumes books on a timer until the skill goes up. Skill training becomes a resource decision, not a test of endurance.

Event calendar - see what's running and what's coming, and switch an event on for your own character for a set duration. Your bonus time, on your schedule.


THE CLIENT

Four render backends - the client has moved off the original fixed-function DirectX 8 path.

- DirectX 11 - the safe default, broad hardware support, full feature set
- DirectX 12 - lower driver overhead on modern Windows GPUs
- Vulkan - low-overhead, the best path on much AMD and Intel hardware
- OpenGL - compatibility fallback for older or unusual hardware

That brings physically based materials, real shadows, screen-space reflections, ambient occlusion, volumetric light, reworked terrain and vegetation, and a full post-processing chain.

And you can turn all of it off. Pick the stock Metin2 look and the client draws exactly the way you remember - which also means it runs on a machine that would never handle the new path.

Settings that actually set something - a rebuilt panel exposing nearly every switch the engine has:
- Display - resolution, display mode, FPS cap, quality profiles
- Visuals - shadow quality, environment, rain, the whole effect set one by one
- Interface - selection highlighting, tooltip blur, Metin queue colour
- Game - camera behaviour and language, all twelve, switchable on the fly

OTHER SYSTEMS & GOOD TO KNOW

- Shaman isn't missing their second attack from mount.
- Sura's every 5th attack now actually hits - no missing damage.
- Multifarm Block (2 characters maximum)
- Battlepass System
- Vote4Buff System
- Daily Quest System
- Upgrade Pity System
- Activateable Events in Event Calendar
- Global Ranking System
- Fishing System
- In-Game Wikipedia

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Edited by whadez
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