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Hi, due to some "dead" code related to fog, client crashes and other issues occasionally occur, and various fixes are being produced accordingly. The most critical factor here is that the fog.tga file read by the client is a useless texture file of about 4x2 size. However, after a small cleanup operation, the crashes related to fog should end.

The main issue: fog.tga file.

Many people think this file somehow works in relation to fog, but it's not used and just sits there. The client copies this incompatible and corrupted tga file into RAM every time it starts, but never uses it. I think the developers intended to create the fog structure through a texture, and then, realizing that DirectX already does this automatically, they left these codes as they are. In short; the fog in Metin2 is drawn and executed by DirectX, and these leftover codes continue to cause headaches from time to time.

For those interested: THIS PROCESS WILL NOT DAMAGE/AFFECT THE EXISTING FOG IN THE GAME

This is the hidden content, please

Edited by Kaiser
  • Metin2 Dev 69
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https://metin2.dev/topic/34184-metin2-removing-broken-fog-unused-code/
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