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Hello, i'm working and planning to open a PVP server and there is a problem that exist on every source, or atleast in PVP terms is a problem. We talk about GHOSTHIT wisch for most of us resume in that HIT that is 1m away from the player but stil HITS the oponent and drag him back to you. Another problem would be the fact that once you got your oponent under your hit he can't get back up and you keep drag him until you miss a hit and he escapes. For as i understand (i'm not a big DEV) the problem might be in the network sync, wich leads to the conflict wher you see your oponent in one position and he sees you a bit far from him and draging him. If there is any DEV here wich corrected this issues can you give a clue for what should i do? Or if you know how to fix this i will pay for the service. Kind Regards

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22 minutes ago, florinx09 said:

Check sura debuff fix and lower the total attack speed. Might or might not be your problem.

The attack speed and move_speed is already set in source

            SetPoint(POINT_MOV_SPEED, 200);
            SetPoint(POINT_ATT_SPEED, 170);

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