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HOW TO EXPORT NEW OBJECTS TO WORD EDITOR AS PRB?


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Hi guys 

 

recently started to use word editor but the objects are very limited I want to ad new buildings and items to the map how do I do that?

 

I tried to export from blender fbx files but hard to convert that to gr2 

I think I got to a point where I exported now gr2 from blender but still no idea how I do make that prb to be visible on the editor.

Any help would be appreciated

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First off you should use 3dsmax and not blender. While it is possible to use blender, the vast majority of 3d developers use 3ds max so you will probably have an easier time finding scripts and guides if you use 3ds. You can find a cracked version here: https://metin2.dev/forum/149-unlicensed-resources/ you can also find gr2 exporter and videos on how to do it if you search in the forum. Second there is not a program to make .prb that i'm aware of, you just use notepad++ to create one. If you open one of them in notepad you will see this:

YPRT
3208647105
buildingfile		"d:/ymir work/zone/froslass/prophunt/sword.gr2"
propertyname		"sword"
propertytype		"Building"
shadowflag		"1"

YPRT: you always start a file with that

3208647105: Is a random number that you must generate for your model, any number can be used but it must be unique, you can't use a number already in use from another object

buildingfile        "d:/ymir work/zone/froslass/prophunt/sword.gr2": the path of your model

propertyname        "sword": the name of the model
propertytype        "Building": just use building for everything
shadowflag        "1": just use 1 for everything

1 hour ago, Froslass said:

First off you should use 3dsmax and not blender. While it is possible to use blender, the vast majority of 3d developers use 3ds max so you will probably have an easier time finding scripts and guides if you use 3ds. You can find a cracked version here: https://metin2.dev/forum/149-unlicensed-resources/ you can also find gr2 exporter and videos on how to do it if you search in the forum. Second there is not a program to make .prb that i'm aware of, you just use notepad++ to create one. If you open one of them in notepad you will see this:

YPRT
3208647105
buildingfile		"d:/ymir work/zone/froslass/prophunt/sword.gr2"
propertyname		"sword"
propertytype		"Building"
shadowflag		"1"

YPRT: you always start a file with that

3208647105: Is a random number that you must generate for your model, any number can be used but it must be unique, you can't use a number already in use from another object

buildingfile        "d:/ymir work/zone/froslass/prophunt/sword.gr2": the path of your model

propertyname        "sword": the name of the model
propertytype        "Building": just use building for everything
shadowflag        "1": just use 1 for everything

Unfortunately the 3d max in this website is not working.

 

But I dont get it anyway as long I can export gr2 dosent matter the program isnt it?

also the file I have the same as you did but still not loading the prb 

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1 hour ago, lyezi said:

Unfortunately the 3d max in this website is not working.

 

But I dont get it anyway as long I can export gr2 dosent matter the program isnt it?

also the file I have the same as you did but still not loading the prb 

Yes it doesn't matter the program you are using, as long as you can CORRECTLY export the gr2 file. If everybody uses 3dsmax over blender there is a reason, like i said if you use 3ds max you will find WAY more guides and scripts to export your gr2. In order to add a model to the world editor you must just add the prb in the property folder and the gr2 in the zone folder, if you have already done that and you still can't see the object, it means you didn't export it correctly to gr2.

Also i use the 3dsmax from this website and it does work. I've never used blender so i can't help you more than that, good luck

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