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GMs can use the /i command to create items. Normally, when you use the command /i 27992, it produces 1 White Pearl, and using /i 27992 10 produces 10 White Pearls.
With this update, using /i 27992 10 10 will produce 10 stacks of 10 White Pearls each (i.e., 100 in total).
For non-stackable items, an example command is: /i 19 0 10 (creates 10 units of +9 swords).

ACMD(do_item)
{
    char arg1[256], arg2[256], arg3[256];
    one_argument(two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)), arg3, sizeof(arg3));

    DWORD dwVnum = 0;
    int iCount = 1;
    int loop_count = 1;

    if (!*arg1)
    {
        ch->ChatPacket(CHAT_TYPE_INFO, "Usage: item <item vnum>");
        return;
    }

    if (isnhdigit(*arg1))
        str_to_number(dwVnum, arg1);
    else
    {
        if (!ITEM_MANAGER::instance().GetVnum(arg1, dwVnum))
        {
            ch->ChatPacket(CHAT_TYPE_INFO, "#%u item not exist by that vnum.", dwVnum);
            return;
        }
    }

    if (*arg2)
    {
        str_to_number(iCount, arg2);
        iCount = MINMAX(1, iCount, ITEM_MAX_COUNT);
    }

    if (*arg3)
    {
        str_to_number(loop_count, arg3);
        loop_count = MINMAX(1, loop_count, 20); // I didn't create a constant like ITEM_MAX_COUNT; you can modify this. Note: 20 is the limit, do not increase it too much.
    }

    for (int i = 0; i < loop_count; ++i)
    {
        LPITEM item = ITEM_MANAGER::instance().CreateItem(dwVnum, iCount, 0, true);

        if (!item)
        {
            ch->ChatPacket(CHAT_TYPE_INFO, "#%u item not exist by that vnum.", dwVnum);
            break; // if the item doesn't exist, exit the loop
        }

        if (item->IsDragonSoul())
        {
            int iEmptyPos = ch->GetEmptyDragonSoulInventory(item);

            if (iEmptyPos != -1)
            {
                item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
                LogManager::instance().ItemLog(ch, item, "GM", item->GetName());
            }
            else
            {
                M2_DESTROY_ITEM(item);
                if (!ch->DragonSoul_IsQualified())
                {
                    ch->ChatPacket(CHAT_TYPE_INFO, "Inventory is not activated.");
                }
                else
                {
                    ch->ChatPacket(CHAT_TYPE_INFO, "Not enough inventory space.");
                }
                break; // if there is no space in inventory, exit the loop
            }
        }
        else
        {
            int iEmptyPos = ch->GetEmptyInventory(item->GetSize());

            if (iEmptyPos != -1)
            {
                item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
                LogManager::instance().ItemLog(ch, item, "GM", item->GetName());
            }
            else
            {
                M2_DESTROY_ITEM(item);
                ch->ChatPacket(CHAT_TYPE_INFO, "Not enough inventory space.");
                break; // if there is no space in inventory, exit the loop
            }
        }
    }
}

 

  • Metin2 Dev 2
Link to comment
https://metin2.dev/topic/33721-do_item-loop-upgrade/
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