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In Metin2, the attributes granted by the gems socketed into your accessories are calculated according to the rates defined in the aiAccessorySocketEffectivePct array within the constants.cpp file.

const int aiAccessorySocketEffectivePct[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] = 
{
	0, 10, 20, 40
};

Well, that's true in theory, but in practice, it doesn't quite work like that. This fix will help resolve the issue.

Before;

After;

 

Fix;

This is the hidden content, please

This is the hidden content, please

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https://metin2.dev/topic/33664-accessory-percent-fix/
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8 hours ago, TheAdmin33 said:

In Metin2, the attributes granted by the gems socketed into your accessories are calculated according to the rates defined in the aiAccessorySocketEffectivePct array within the constants.cpp file.

const int aiAccessorySocketEffectivePct[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] = 
{
	0, 10, 20, 40
};

Well, that's true in theory, but in practice, it doesn't quite work like that. This fix will help resolve the issue.

Before;

After;

 

Fix;

This is the hidden content, please

This is the hidden content, please

What if the item has 3 base bonuses? Now you have  only two (2), STR and Max. HP. 

“𝓐𝓵𝓵 𝔀𝓮 𝓱𝓪𝓿𝓮 𝓽𝓸 𝓭𝓮𝓬𝓲𝓭𝓮 𝓲𝓼 𝔀𝓱𝓪𝓽 𝓽𝓸 𝓭𝓸 𝔀𝓲𝓽𝓱 𝓽𝓱𝓮 𝓽𝓲𝓶𝓮 𝓽𝓱𝓪𝓽 𝓲𝓼 𝓰𝓲𝓿𝓮𝓷 𝓾𝓼.” ~ 𝓖𝓪𝓷𝓭𝓪𝓵𝓯 𝓽𝓱𝓮 𝓖𝓻𝓮𝔂

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https://metin2.dev/topic/33664-accessory-percent-fix/#findComment-170434
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15 hours ago, Jimmermania said:

What if the item has 3 base bonuses? Now you have  only two (2), STR and Max. HP. 

You're right, I fixed it. Download the file again.

Edited by Geoffrey 🧊
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https://metin2.dev/topic/33664-accessory-percent-fix/#findComment-170440
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