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hi

has anyone encountered an issue where adding a new weapon causes the weapon to be invisible? the weapon is in the player's hand but doesn't appear it is hidden the path in the item_list is 100% correct I even tried replacing the new GR2 file with the original GR2 file in the game as a level 1+9 weapon and it worked successfully However when added as a new weapon it doesn't work I changed Granny to version 2.11 but the issue persists any know how to slove it?

 

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yes gr2 working when i replaced it with 00010.gr2 

but when im adding it 


item_list:
7510    WEAPON  icon/item/7510.tga  d:/ymir work/item/weapon/07510.gr2

sagasg.png


Icon working
Gr2 Not working

Item_proto:working

07510    ؟©¸§ ار¼ص°ث(¹«)    ITEM_COSTUME    COSTUME_WEAPON    2    ANTI_MUDANG | ANTI_DROP | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP | ANTI_WOLFMAN    NONE    NONE    NONE    0    0    0    0    0    REAL_TIME    604800    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    0    0    0    30    0    0

 

gr2 file:
image.png

 

 

And i tried to change .GR2 and tried .gr2 

and to make it with 0 frist and didn't work

but with replace files as i said it's working

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4 minutes ago, florinx09 said:

I've reread you comment. Did the model appear ingame when replaced on an old item? Or your new item worked with an old gr2 to itemlist?

The new item appeared when it was replaced

Even i tried to bring 5 different gr2 from google to try it and none of them worked 

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Probably the weapon's texture files are missing or in the wrong directory, checking and correcting them is very simple. Search for Granny Viewer software and open the gr2 file with it. Then in texture list check the path where the .dds texture file should be located.

For exemple:
check path of weapon

spacer.png

then place texture .dds in path

 spacer.png

 

Doing this will fix your problem 👍

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10 minutes ago, florinx09 said:

Open both models with granny, open file list tab and check file format, sections too see if they are the same etc.

 

 

 

 

image1(with replace) gr2 working fine
image1.png

 

gr2 without replace:
image2.png

 

 

granny:
Screenshot-2024-12-04-155456.png

 

10 minutes ago, Haise1 said:

Probably the weapon's texture files are missing or in the wrong directory, checking and correcting them is very simple. Search for Granny Viewer software and open the gr2 file with it. Then in texture list check the path where the .dds texture file should be located.

For exemple:
check path of weapon

spacer.png

then place texture .dds in path

 spacer.png

 

Doing this will fix your problem 👍

i know this dds but my problem not the dds
my problem that the client doesn't recognize the new gr2 file but when i replace the gr2 with basic weapons it's working 
 

Edited by Metin2 Dev International
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  • Active Member

The model is not invisible, it's not loaded at all.

Check path of weapon as Haise1 said to be sure.

What might be: the file version is not the same and the client cannot load it. You may need a converted gr2 file to your client version.

Edited by florinx09
Wrong details entered.

spacer.png

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4 minutes ago, florinx09 said:

 

What might be: the file version is not the same and the client cannot load it. You may need a converted gr2 file to your client version.

Yea but why worked when i replaced if the client can't load? why worked with replaced

image.png

 

i did with patch still didn't work i did it many times

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3 minutes ago, florinx09 said:

Sorry, didn't pay enough attention.

Put the model on an working costume weapon to test. Check the differences if it works.

same thing costume_weapon and weapon i tried it many time with differnet sword costumes&weapons

image.png

 

 

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17 minutes ago, florinx09 said:

Check in the proto, vnum etc. Try on an working costume_weapon, change only model path for test in item_list.

Sometimes you can't see what's wrong untill you redo and catch it on the spot.

vnum=07510

tried on many costume_weapon and tried on many patches

even tried to make it in item_list: /00020.gr2 to see if will work on the basic weapons on the client
and it doesn't work at all so idk the client not loaded the new lines im putting and not giving me sysser
 

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15 minutes ago, hassanyy said:

vnum=07510

tried on many costume_weapon and tried on many patches

even tried to make it in item_list: /00020.gr2 to see if will work on the basic weapons on the client
and it doesn't work at all so idk the client not loaded the new lines im putting and not giving me sysser
 

put the same vnum everywhere, use the same as in the item list. delete de 0 in front. that's the model file name.

spacer.png

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  • Honorable Member

The problem is in front of your eyes.

Check again the item_proto or your dump_proto.

Spoiler

.png

When the dump_proto has no valid subtype handling (it may be in macro what the compiler doesn't see) it will set it to -1 which will be 255.

Edited by xP3NG3Rx
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51 minutes ago, xP3NG3Rx said:

The problem is in front of your eyes.

Check again the item_proto or your dump_proto.

  Hide contents

.png

When the dump_proto has no valid subtype handling (it may be in macro what the compiler doesn't see) it will set it to -1 which will be 255.

image.png

And now? TYP:1 SUBTYBE:0 and not working

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What costume weapon system did you install ? 

In the exemple Line you gave us :

Spoiler

07510 ؟©¸§ ار¼ص°ث(¹«) ITEM_COSTUME COSTUME_WEAPON 2 ANTI_MUDANG | ANTI_DROP | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP | ANTI_WOLFMAN NONE NONE NONE 0 0 0 0 0 REAL_TIME 604800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 30 0 0

Does 't seems to have value needed from costume weapon system to recognize the weapon type 

Best regards

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3 minutes ago, ariver1514 said:

What costume weapon system did you install ? 

In the exemple Line you gave us :

  Hide contents

07510 ؟©¸§ ار¼ص°ث(¹«) ITEM_COSTUME COSTUME_WEAPON 2 ANTI_MUDANG | ANTI_DROP | ANTI_GIVE | ANTI_STACK | ANTI_MYSHOP | ANTI_WOLFMAN NONE NONE NONE 0 0 0 0 0 REAL_TIME 604800 LIMIT_NONE 0 APPLY_NONE 0 APPLY_NONE 0 APPLY_NONE 0 0 0 0 0 0 0 30 0 0

Does 't seems to have value needed from costume weapon system to recognize the weapon type 

Best regards

I just copied one of the weapons '469' as an example I copied the line changed the VNUM and tested it with other weapons and weapon_costumes lines It's the same for the weapons and the same issue persists.

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  • 7 months later...

Hey. Do you have a fix for this issue? I have the same problem right now. MartySama Files. 

When I replace a weapon e.x Glaive with VNUM 3000 the model is loading.

Spoiler

spacer.png

 

when I add a new weapon with new VNUM it's like this:
 

Spoiler

spacer.png



Not only for weapons but for all 3d models it's the same issue.

I noticed in yw_etc\ymir work\item there are .msm files for each model, so I simply copied a content of an existing weapon, but same problem, model invisible. 

Could someone please help?

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