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8 hours ago, jKing said:

You can't use this function directly, but you can take a look at:

m_map_lEventFlag

in ClientManagerEventFlag.cpp

This map stores all EventFlags.

Hello, thanks for your reply,
 

i'll make it a little bit clearer, is it possible to give players items from the 'db' side ?
i'm looking for something similar to these functions in 'game' side: 
 

CreateItem
AddToCharacter

like with its own id, the whole problem is in the id of the item.

Edited by Muffins
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