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hi everyone, I'm working on a full pvp project.. does anyone know how to do it, or where to look in the source, to allow characters from other kingdoms to join the guild? I did some tests via db. when I have a war between guilds those who are in the same guild if they are from different kingdoms can kill each other.. is there a way to ensure that when they are at war those from the opposite kingdom are friends?

 

sorry for my english.. I used google translate. Thank you

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Not tested.

Spoiler
//Inside guild.cpp search for:
	else if ( pchInvitee->GetEmpire() != pchInviter->GetEmpire() ) 
	{
		pchInviter->ChatPacket(CHAT_TYPE_INFO, "332");
		return;
	}

//remove or comment it.

 

 

WIth best regards, Doose.

  • Good 1

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16 hours ago, Doose said:

Not tested.

  Reveal hidden contents
//Inside guild.cpp search for:
	else if ( pchInvitee->GetEmpire() != pchInviter->GetEmpire() ) 
	{
		pchInviter->ChatPacket(CHAT_TYPE_INFO, "332");
		return;
	}

//remove or comment it.

 

 

WIth best regards, Doose.

Thanks, the invitation to the Guild works

spacer.png

 

Do you know how to ensure that those who are in the same guild but are from different kingdoms are truly friends and cannot kill each other? they can only kill each other with a "duel"

Thank you

  • Bot
11 hours ago, rotad69 said:

Thanks, the invitation to the Guild works

spacer.png

 

Do you know how to ensure that those who are in the same guild but are from different kingdoms are truly friends and cannot kill each other? they can only kill each other with a "duel"

Thank you

By changing kingdom.

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