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Character position sync only when going up after beeing hit


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This is a strange bug, as you can see, character's position on the attackers pov only gets position sync after he gets up, instead of doing the whole animation like it should be.What can cause this?I tried to implement some sync fixes that are public, like pkVictim->SetSyncOwner(this); in char_battle, and converting m_fSync to dword, but nothing helped, the problem is still there, happening the same.

Video - can be seen here

Edited by Metin2 Dev International
Core X - External 2 Internal
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