TheEqualizer 69 Posted May 2 Author Share Posted May 2 Implemented depth of field, with hexagonal bokeh. 2 1 5 Link to comment Share on other sites More sharing options...
tanasescu490 0 Posted May 16 Share Posted May 16 Hi buddy! This is such a big thing you've done here. Looks stunning! Any plans to release this? 1 2 Link to comment Share on other sites More sharing options...
TheEqualizer 69 Posted May 24 Author Share Posted May 24 Implemented multithreaded shadow map generation. The entire render process was single-threaded, now shadow map generation uses D3D11 multithreading (command lists). To test it, I used the same scenario I have been using, but now there are 4 lights generating shadows (white directional light, red point light, green spotlight and a blue spotlight). This setup uses all available shadow mapping capacity (4 shadow maps for directional/sun light and 8 shadow maps for point/spot lights). The single-threaded method renders the scene in 13ms, while the multithreaded method renders in 8ms. That is a substantial improvement. The drawback of D3D11 multithreading is that only nvidia supports it (as far as I know), so other hardware may not benefit as much. 6 2 3 Link to comment Share on other sites More sharing options...
Siverbot 6 Posted May 27 Share Posted May 27 On 5/24/2024 at 6:37 PM, TheEqualizer said: Implemented multithreaded shadow map generation. The entire render process was single-threaded, now shadow map generation uses D3D11 multithreading (command lists). To test it, I used the same scenario I have been using, but now there are 4 lights generating shadows (white directional light, red point light, green spotlight and a blue spotlight). This setup uses all available shadow mapping capacity (4 shadow maps for directional/sun light and 8 shadow maps for point/spot lights). The single-threaded method renders the scene in 13ms, while the multithreaded method renders in 8ms. That is a substantial improvement. The drawback of D3D11 multithreading is that only nvidia supports it (as far as I know), so other hardware may not benefit as much. Wow that is some cool Stuff Link to comment Share on other sites More sharing options...
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