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zodiac item problem at swichboot


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I have a problem with switchboot.
when I put a zodiac item, it uses normal bonuses, not the Zodiac ones.

can someone help me solve this please?

Quote

switchbonus.h

#include <boost/unordered_map.hpp>
#include "../../common/stl.h"
#include "../../common/tables.h"


class CSwitchBonus : public singleton<CSwitchBonus>
{

    enum
    {
        VNUM_CHANGE_ITEM = 71084,
        COUNT_CHANGE_ITEM = 1000,
    };

    public:
        CSwitchBonus();
        virtual ~CSwitchBonus();

        bool CheckElementsSB(LPCHARACTER ch);
        bool CanMoveIntoSB(LPITEM item);
        void OpenSB(LPCHARACTER ch);
        void ClearSB(LPCHARACTER ch);
        void CloseSB(LPCHARACTER ch);
        void SendSBItem(LPCHARACTER ch,LPITEM item);
        void ChangeSB(LPCHARACTER ch,const TPlayerItemAttribute* aAttr);
        void SendSBPackets(LPCHARACTER ch,BYTE subheader, int id_bonus = 0, int value_bonus_0 = 0, int value_bonus_1 = 0, int value_bonus_2 = 0, int value_bonus_3 = 0, int value_bonus_4 = 0);

};

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