Sendalone 0 Posted January 8 Share Posted January 8 Hi everyone, first time - sorry for my english now i dont have any idea how to make exit on dungeon quest. When i use d.exit_all(), this function warp all players on location from d.new_jump() or d.new_jump_party(), this is OK, but why this function warp on dungeons map_index ? like 74000, no on normal index 74 ? is something what i must have on the top of quest, or i have this function just broken ? Thanks Link to comment Share on other sites More sharing options...
Premium Syreldar 1886 Posted January 8 Premium Share Posted January 8 (pc/d).set_warp_location(index, warp_x, warp_y) 2 "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Solution Sendalone 0 Posted January 14 Author Solution Share Posted January 14 (edited) Ok, but i must write it on top of quest ? like quest something begin state start begin when ............ begin pc.set_warp_location(47, 8596 8565) end end end ???? and in pc.set_warp_location( is numers with two zeros or not ?) 859600 856500 or 8596 8565 ??? THX, so much Ehm. i try it, and it work thank you Edited January 14 by Sendalone Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now