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I have game core error.

Spoiler

#0  0x28d31b0f in thr_kill () from /usr/lib32/libc.so.7
[Current thread is 1 (LWP 100153)]
(gdb) Quit
(gdb) bt full
#0  0x28d31b0f in thr_kill () from /usr/lib32/libc.so.7
No symbol table info available.
#1  0x28cad0bb in raise () from /usr/lib32/libc.so.7
No symbol table info available.
#2  0x28d5a27b in abort () from /usr/lib32/libc.so.7
No symbol table info available.
#3  0x082d7b3c in checkpointing (sig=<optimized out>) at signal.c:30
No locals.
#4  0x28c06319 in ?? () from /usr/lib32/libthr.so.3
No symbol table info available.
#5  0x28c058be in ?? () from /usr/lib32/libthr.so.3
No symbol table info available.
#6  <signal handler called>
No symbol table info available.
#7  std::__1::less<long>::operator() (this=<optimized out>, __x=<optimized out>, __y=<optimized out>) at /usr/include/c++/v1/__functional_base:55
No locals.
#8  std::__1::__map_value_compare<long, std::__1::__value_type<long, SWarMapInfo*>, std::__1::less<long>, true>::operator() (this=<optimized out>, __x=..., __y=<optimized out>) at /usr/include/c++/v1/map:476
No locals.
#9  std::__1::__tree<std::__1::__value_type<long, SWarMapInfo*>, std::__1::__map_value_compare<long, std::__1::__value_type<long, SWarMapInfo*>, std::__1::less<long>, true>, std::__1::allocator<std::__1::__value_type<long, SWarMapInfo*> > >::__lower_bound<long> (this=<optimized out>, __root=0x29344b60, __result=0xffffabc8, __v=<optimized out>) at /usr/include/c++/v1/__tree:2483
No locals.
#10 std::__1::__tree<std::__1::__value_type<long, SWarMapInfo*>, std::__1::__map_value_compare<long, std::__1::__value_type<long, SWarMapInfo*>, std::__1::less<long>, true>, std::__1::allocator<std::__1::__value_type<long, SWarMapInfo*> > >::find<long> (this=<optimized out>, __v=<optimized out>) at /usr/include/c++/v1/__tree:2412
        __p = <optimized out>
#11 std::__1::map<long, SWarMapInfo*, std::__1::less<long>, std::__1::allocator<std::__1::pair<long const, SWarMapInfo*> > >::find (this=<optimized out>, __k=<optimized out>) at /usr/include/c++/v1/map:1210
No locals.
#12 CWarMapManager::GetWarMapInfo (this=<optimized out>, lMapIndex=<optimized out>) at war_map.cpp:1068
        it = <optimized out>
#13 CWarMapManager::IsWarMap (this=0xffffabc0, lMapIndex=2080000) at war_map.cpp:1016
No locals.
#14 0x08134099 in CInputLogin::Entergame (this=<optimized out>, d=0x41143c00, data=<optimized out>) at input_login.cpp:779
        ch = <optimized out>
        pos = <optimized out>
        pGetCompleted = <optimized out>
        p = <optimized out>
        p2 = <optimized out>
        packet = <optimized out>
#15 0x08134e5e in CInputLogin::Analyze (this=0x41143c54, d=0x41143c00, bHeader=10 '\n', c_pData=0x2934b000 <incomplete sequence \317>) at input_login.cpp:1139
        iExtraLen = <error reading variable iExtraLen (Cannot access memory at address 0x0)>
#16 0x0812aea8 in CInputProcessor::Process (this=0x41143c54, lpDesc=0x41143c00, c_pvOrig=0x2934b000, iBytes=8, r_iBytesProceed=@0xffffa9c0: 0) at input.cpp:104
        iExtraPacketSize = <optimized out>
        bHeader = <optimized out>
        c_pszName = 0x41749f85 "EnterGame"
        iLastPacketLen = <optimized out>
        bLastHeader = <optimized out>
        c_pData = 0x2934b000 <incomplete sequence \317>
        iPacketLen = <optimized out>
#17 0x0810167a in DESC::ProcessInput (this=0x41143c00) at desc.cpp:343
        tempbuf = <optimized out>
        lpBufferDecrypt = <optimized out>
        iSizeAfter = <optimized out>
        iBytesProceed = <optimized out>
        iSizeBuffer = 8
        bytes_read = <optimized out>
#18 0x08205224 in io_loop (fdw=0x29344f40) at main.cpp:872
        iRet = 208
        num_events = 3
        event_idx = 2
        d = 0x41143c00
#19 0x08204f19 in idle () at main.cpp:768
        pta = {tv_sec = 1694866220, tv_usec = 17776}
        process_time_count = 15
--Type <RET> for more, q to quit, c to continue without paging--c
        passed_pulses = <optimized out>
        t = 233657
        now = <optimized out>
#20 0x082039f5 in main (argc=1, argv=0xffffdbf8) at main.cpp:457
        sectree_manager = <optimized out>
        strPackageCryptInfoDir = <optimized out>
        quest_manager = <optimized out>

When i teleport to dungeon i got game core, core 2

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