Jump to content

[HELP] NEW NPC, NO ANIMS


Go to solution Solved by Frader,

Recommended Posts

Hello Guys, i would like a little help. I exported the original npc to blender, (i would like to replace the npc) with bones, i downloaded my mesh, i posed, wight painted, vertexes are fine in the new model. i rigged in blender, exported in fbx, than i imported to 3ds max, i scaled it but when i export back to gr2 just can't play any animations, in granny viewer or even in game. i tried everything, there was an topic as [HOW TO] import/export mesh in 3ds max, but the export way still dont work. Can someone help me please about it? here is a few picture. I rigged in blender.

spacer.png

spacer.png

spacer.png

 

Edited by Frader
corrections
Link to comment
https://metin2.dev/topic/31206-help-new-npc-no-anims/
Share on other sites

  • Replies 1
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

  • Solution

FIXED! Please learn from my mistake. Do not use the (Metin2) gr2 plugin for blender because will renames, the skeleton, and than you will experience my issue, and no matter if you rename it back to: Blip01. In 3DS MAX will be buggy. I recommend to use GuiConverter for those peoples who wanna use Blender for the rigging, weight painting etc.

Topic: 

Result ingame with Blender: 
 

 

Link to comment
https://metin2.dev/topic/31206-help-new-npc-no-anims/#findComment-159133
Share on other sites

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.