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DDoS Protections (GAME + WEBSITE)
Provides great services, the best in firewall programming, want to have your server fully protected this is the right guy! -
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fix Level Update Fix [REVERSED]
We need new reaction smile specially for Mali topics, something like *CUMPERMANENTI think you are one of the best m2 designers, lets do it=) -
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[Dumb question] what player_index pids (pid1, pid2, pid3, pid4, pid5) are actually for? 🥶
Thank you guys it is so obvious now! -
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[Dumb question] what player_index pids (pid1, pid2, pid3, pid4, pid5) are actually for? 🥶
They are exactly it, the player ids of that account.- 1
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[Dumb question] what player_index pids (pid1, pid2, pid3, pid4, pid5) are actually for? 🥶
At this point I'm afraid to ask, but here I go. PLAYER_INDEX DATABASE ID stands for the id of the account and this is clear to me EMPIRE stands for the kingdom of the account clearly with shinsoo = 1, jinno = 3 etc What about those pids? They are almost probably associated to each player character per account, but still I don't really get what the values refer to, all information I looked for seemed confusing and non exaustive; If someone could point me to something I'll be glad to get deeper into the undestanding of this Keep up the good work, cheers Macro -
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Atlas/minimap not working.
Hi, im try recreate C1 / A1 and B1 map like ice(snow) / fire / desert maps, but when i recreate this map and i save atlas/minimap i got only old map. Just like this.
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Question
strangerino 2
Hello,
I am kinda new to adding item drops, so I would like to ask you about this.
I would like to add gold bar 80007, 80006, 80005 drop from all mobs with a low percentage chance. I managed to change common_drop_item.txt and added my stuff, but it somehow did not work as expected.
Is there a way to add it in a different way than using common_drop_item.txt? That file is a mess from the beginning of Metin2 lol
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Syreldar 6 posts
strangerino 4 posts
caanmasu 4 posts
Pseudabo 1 post
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Syreldar
Quests have no impact on the server stability. If well-coded that is. You can make a full mob_drop_item coded in Lua without issues. One of my servers had full quest drops.
caanmasu
This happens only when there are many processes at the same time. In this case, a single drop where it cycles 3 objects is no problem. Even for every monster kill those cycles are executed, it's still
Syreldar
What the comment above said is absolutely untrue by the way. Using my old server as experience, taking into account all drops for all map on all level ranges for all the characters of my server (
14 answers to this question
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