Ruraku 0 Posted February 13, 2023 Share Posted February 13, 2023 Hello, I'm curious if I can make a 50x50 map or what is the limit for a map to not be full of glitches and bugs. I know the map will have in the final maybe 1-2GB but who cares in 2023 about space. I got a big project and I want to do a global map for all the players with daily missions on it. Please respond if you know Link to comment Share on other sites More sharing options...
Contributor TMP4 10993 Posted February 13, 2023 Contributor Share Posted February 13, 2023 1 hour ago, Ruraku said: Hello, I'm curious if I can make a 50x50 map or what is the limit for a map to not be full of glitches and bugs. I know the map will have in the final maybe 1-2GB but who cares in 2023 about space. I got a big project and I want to do a global map for all the players with daily missions on it. Please respond if you know With 50x50 you're not exceeding any datatype limit so it should be doable. The problem is more likely the resource management, you'll have 1 core where all players will be. I'm sure it will not run fine if you will have 1000s of players because Metin2's code is obselete, and not really optimized by any mean for this kind of use. 1 Link to comment Share on other sites More sharing options...
Ruraku 0 Posted February 13, 2023 Author Share Posted February 13, 2023 2 minutes ago, TMP4 said: With 50x50 you're not exceeding any datatype limit so it should be doable. The problem is more likely the resource management, you'll have 1 core where all players will be. I'm sure it will not run fine if you will have 1000s of players because Metin2's code is obselete, and not really optimized by any mean for this kind of use. Do you know what I should do to be all good? I don't think I will have 1000 players haha but who knows. It's my first project and I would like to do something different for a fun gameplay. Maybe would be good to let 4 channels? And maybe to do somehow to distribute the players on all channels if 1 is too full. Btw, I use your posted serverfile, it's so nice and I really appreciate your work Maybe I will post my project someday and I will credit you for the serverfile Link to comment Share on other sites More sharing options...
Contributor TMP4 10993 Posted February 14, 2023 Contributor Share Posted February 14, 2023 6 hours ago, Ruraku said: Do you know what I should do to be all good? It's not that easy. You have to basically rewrite Metin2's codebase with a more modern environment, probably change game engine to UE. Big game developer companies doesn't do 1 map for all player either. You can still use a big map for all players and it will work, just as wanted to point out all the load will be concentrated to 1 core. You have to think about some load balancing, forcing players to use different channnels is good for balancing but players probably wont like this. 1 Link to comment Share on other sites More sharing options...
Ruraku 0 Posted February 14, 2023 Author Share Posted February 14, 2023 6 hours ago, TMP4 said: It's not that easy. You have to basically rewrite Metin2's codebase with a more modern environment, probably change game engine to UE. Big game developer companies doesn't do 1 map for all player either. You can still use a big map for all players and it will work, just as wanted to point out all the load will be concentrated to 1 core. You have to think about some load balancing, forcing players to use different channnels is good for balancing but players probably wont like this. Yea.. I will see, maybe I will cut the map in more parts and use portals through, thank you for answering Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now