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Render target window


tomika1997

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Is it supposed to look like this?

 

void CPythonApplication::RenderGame()
{    
    if (!PERF_CHECKER_RENDER_GAME)
    {
        m_kRenderTargetManager.RenderBackgrounds();
        float fAspect=m_kWndMgr.GetAspect();
        float fFarClip=m_pyBackground.GetFarClip();

[...]
        }

Sloved is working tank you very much ❤️

Edited by tomika1997
  • Good 1
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