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Random resp position by regen


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Hi. I saw that in regen.cpp that
 

else if (szTmp[0] == 's')
	regen->type = REGEN_TYPE_ANYWHERE;

and

if (regen->type == REGEN_TYPE_ANYWHERE)
{
	ch = CHARACTER_MANAGER::instance().SpawnMobRandomPosition(regen->vnum, regen->lMapIndex);

	if (ch)
		++regen->count;
}

so can i use in regen.txt file it like this

s	0	0	0	0	0	0	300s	100	1	101

or how? 

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1 hour ago, avertusss said:

Hi. I saw that in regen.cpp that
 

else if (szTmp[0] == 's')
	regen->type = REGEN_TYPE_ANYWHERE;

and

if (regen->type == REGEN_TYPE_ANYWHERE)
{
	ch = CHARACTER_MANAGER::instance().SpawnMobRandomPosition(regen->vnum, regen->lMapIndex);

	if (ch)
		++regen->count;
}

so can i use in regen.txt file it like this

s	0	0	0	0	0	0	300s	100	1	101

or how? 

Yes, that's how you use it.

  • Metin2 Dev 1

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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