SolWayne 847 Posted January 23, 2023 Author Share Posted January 23, 2023 (edited) https://metin2.download/picture/ing17gO88L4ai3O68863773mcV48jGQ1/.gif Mytish Dragon Soul Fix coming Mytish Dragon Soul Fix : Client SRC: Spoiler Userinterface/GameType.h # Am start hinzufugen #include "Locale_inc" # Am start hinzufugen #include "Locale_inc" Server: Spoiler usr/metin2/share/locale/english dragon_soul_table.txt ( New ) Spoiler Group VnumMapper { #--# DragonSoulName Type 1 ¹é·æ¼® 11 2 È·æ¼® 12 3 dz·æ¼® 13 4 ö·æ¼® 14 5 ³ú·æ¼® 15 6 Èæ·æ¼® 16 } Group BasicApplys { Group ¹é·æ¼® { #--# Apply_Type Apply_value 1 INT 10 2 RESIST_ICE 10 3 ENCHANT_ICE 10 } Group È·æ¼® { #--# Apply_Type Apply_value 1 STR 10 2 RESIST_FIRE 10 3 ENCHANT_FIRE 10 } Group dz·æ¼® { #--# Apply_Type Apply_value 1 MAX_SP 500 2 RESIST_WIND 10 3 ENCHANT_WIND 10 } Group ö·æ¼® { #--# Apply_Type Apply_value 1 DEX 10 2 RESIST_EARTH 10 3 ENCHANT_EARTH 10 } Group ³ú·æ¼® { #--# Apply_Type Apply_value 1 MAX_HP 1500 2 RESIST_ELEC 10 3 ENCHANT_ELEC 10 } Group Èæ·æ¼® { #--# Apply_Type Apply_value 1 CON 10 2 RESIST_DARK 10 3 ENCHANT_DARK 10 } } Group AdditionalApplys { Group ¹é·æ¼® { #--# Apply_Type Apply_value Prob 1 MAGIC_ATT_GRADE 15 10 2 MAGIC_DEF_GRADE 15 10 3 SKILL_DAMAGE_BONUS 15 10 4 SKILL_DEFEND_BONUS 15 10 } Group È·æ¼® { #--# Apply_Type Apply_value Prob 1 ATT_BONUS 300 10 2 DEF_BONUS 200 10 3 NORMAL_HIT_DAMAGE_BONUS 15 10 4 NORMAL_HIT_DEFEND_BONUS 15 10 } Group dz·æ¼® { #--# Apply_Type Apply_value Prob 1 MAX_HP 3000 10 2 HP_REGEN 10 10 3 STEAL_HP 10 10 4 KILL_HP_RECOVER 5 10 5 MAX_HP_PCT 20 10 } Group ö·æ¼® { #--# Apply_Type Apply_value Prob 1 ATT_BONUS_TO_WARRIOR 15 10 2 ATT_BONUS_TO_ASSASSIN 15 10 3 ATT_BONUS_TO_SURA 15 10 4 ATT_BONUS_TO_SHAMAN 15 10 6 RESIST_WARRIOR 15 10 7 RESIST_ASSASSIN 15 10 8 RESIST_SURA 15 10 9 RESIST_SHAMAN 15 10 } Group ³ú·æ¼® { #--# Apply_Type Apply_value Prob 1 MAX_SP 1500 10 2 SP_REGEN 10 10 3 STEAL_SP 10 10 4 KILL_SP_RECOVER 5 10 5 MAX_SP_PCT 20 10 } Group Èæ·æ¼® { #--# Apply_Type Apply_value Prob 1 BLOCK 10 10 2 DODGE 10 10 3 REFLECT_MELEE 10 10 4 RESIST_CRITICAL 10 10 5 RESIST_PENETRATE 10 10 } } Group ApplyNumSettings { Group Default { #--# GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY GRADE_MYTH basis 1 1 1 2 2 3 add_min 0 0 0 0 0 0 add_max 0 1 2 2 3 3 } } Group WeightTables { Group Default { Group GRADE_NORMAL { #--# 0 1 2 3 4 5 6 STEP_LOWEST 1 2 3 0 0 0 0 STEP_LOW 2 3 4 0 0 0 0 STEP_MID 3 4 5 6 0 0 0 STEP_HIGH 4 5 6 7 0 0 0 STEP_HIGHEST 5 6 7 8 10 0 0 } Group GRADE_BRILLIANT { STEP_LOWEST 3 4 5 6 0 0 0 STEP_LOW 4 5 6 8 0 0 0 STEP_MID 5 6 8 10 0 0 0 STEP_HIGH 6 8 10 12 15 0 0 STEP_HIGHEST 8 10 12 15 20 0 0 } Group GRADE_RARE { #--# 0 1 2 3 4 5 6 STEP_LOWEST 6 7 9 11 15 0 0 STEP_LOW 7 9 11 15 20 0 0 STEP_MID 9 11 15 20 25 0 0 STEP_HIGH 11 15 20 25 30 0 0 STEP_HIGHEST 15 20 25 30 40 0 0 } Group GRADE_ANCIENT { #--# 0 1 2 3 4 5 6 STEP_LOWEST 10 12 15 18 20 0 0 STEP_LOW 12 15 18 20 25 0 0 STEP_MID 15 18 20 25 35 0 0 STEP_HIGH 18 20 25 35 40 0 0 STEP_HIGHEST 20 25 35 40 60 80 0 } Group GRADE_LEGENDARY { #--# 0 1 2 3 4 5 6 STEP_LOWEST 30 35 40 45 50 0 0 STEP_LOW 35 40 45 50 55 0 0 STEP_MID 40 45 50 55 65 0 0 STEP_HIGH 45 50 55 65 75 90 0 STEP_HIGHEST 50 55 65 75 90 105 120 } Group GRADE_MYTH { #--# 0 1 2 3 4 5 6 STEP_LOWEST 35 40 45 50 55 0 0 STEP_LOW 45 50 55 60 65 0 0 STEP_MID 50 55 60 70 80 0 0 STEP_HIGH 65 75 85 95 105 120 0 STEP_HIGHEST 75 85 95 105 120 135 160 } } } Group RefineGradeTables { Group Default { #--# NEED_COUNT FEE GRADE_NORMAL GRADE_BRILLIANT GRADE_RARE GRADE_ANCIENT GRADE_LEGENDARY GRADE_MYTH GRADE_NORMAL 2 30000 50 50 0 0 0 0 GRADE_BRILLIANT 2 50000 0 50 50 0 0 0 GRADE_RARE 2 70000 0 0 50 50 0 0 GRADE_ANCIENT 2 100000 0 0 0 50 50 0 GRADE_LEGENDARY 2 150000 0 0 0 0 50 50 } } Group RefineStepTables { Group Default { #--# NEED_COUNT FEE STEP_LOWEST STEP_LOW STEP_MID STEP_HIGH STEP_HIGHEST STEP_LOWEST 2 20000 50 50 0 0 0 STEP_LOW 2 30000 0 50 50 0 0 STEP_MID 2 40000 0 0 50 50 0 STEP_HIGH 2 50000 0 0 0 50 50 } } Group RefineStrengthTables { Group Default { #--# FEE 0 1 2 3 4 5 MATERIAL_DS_REFINE_NORMAL 10000 100 80 70 50 30 20 10 MATERIAL_DS_REFINE_BLESSED 20000 100 88 77 55 33 22 12 MATERIAL_DS_REFINE_HOLLY 30000 100 90 80 60 40 30 20 } } Group DragonHeartExtTables { Group Default { #--# 1 2 3 4 5 CHARGING 0 5 15 30 50 GRADE_NORMAL 50 35 12 2 1 GRADE_BRILLIANT 35 40 20 4 1 GRADE_RARE 20 35 30 12 3 GRADE_ANCIENT 15 30 35 15 5 GRADE_LEGENDARY 10 20 40 20 10 GRADE_MYTH 10 20 40 20 10 } } Group DragonSoulExtTables { Group Default { #--# Prob ByProduct GRADE_NORMAL 50 30270 GRADE_BRILLIANT 40 30270 GRADE_RARE 30 30270 GRADE_ANCIENT 30 30270 GRADE_LEGENDARY 20 30270 GRADE_MYTH 10 30270 } } Client: Spoiler client/root dragon_soul_refine_settings.py Spoiler # Löschen sie alles und fügen das ein import item default_grade_need_count = [2, 2, 2, 2, 2] default_grade_fee = [30000, 50000, 70000, 100000, 150000] default_step_need_count = [2, 2, 2, 2, 2] default_step_fee = [20000, 30000, 40000, 50000, 60000] default_flame_need_count = [1, 3, 5, 10, 20] strength_fee = { item.MATERIAL_DS_REFINE_NORMAL : 10000, item.MATERIAL_DS_REFINE_BLESSED : 20000, item.MATERIAL_DS_REFINE_HOLLY : 30000, } default_strength_max_table = [ [2, 2, 3, 3, 4], [3, 3, 3, 4, 4], [4, 4, 4, 4, 4], [4, 4, 4, 4, 5], [4, 4, 4, 5, 6], [4, 4, 4, 5, 6], ] default_refine_info = { "grade_need_count" : default_grade_need_count, "grade_fee" : default_grade_fee, "step_need_count" : default_step_need_count, "step_fee" : default_step_fee, "strength_max_table" : default_strength_max_table, } dragon_soul_refine_info = { 11 : default_refine_info, 12 : default_refine_info, 13 : default_refine_info, 14 : default_refine_info, 15 : default_refine_info, 16 : default_refine_info, } uidragonsoul.py Spoiler # Suchen sie nach : if app.ENABLE_DS_GRADE_MYTH: self.inventoryTab.append(self.GetChild("Inventory_Tab_06")) # Ersetzen mit : self.inventoryTab.append(self.GetChild("Inventory_Tab_06")) # Suchen sie nach : if app.ENABLE_DS_GRADE_MYTH: self.inventoryTab[5].SetEvent(lambda arg=5: self.SetInventoryPage(arg)) # Ersetzen mit : self.inventoryTab[5].SetEvent(lambda arg=5: self.SetInventoryPage(arg)) # Suchen sie nach : self.inventoryPageIndex = page if app.ENABLE_DS_GRADE_MYTH: self.inventoryTab[(page+1)%6].SetUp() self.inventoryTab[(page+2)%6].SetUp() self.inventoryTab[(page+3)%6].SetUp() self.inventoryTab[(page+4)%6].SetUp() self.inventoryTab[(page+5)%6].SetUp() else: self.inventoryTab[(page+1)%5].SetUp() self.inventoryTab[(page+2)%5].SetUp() self.inventoryTab[(page+3)%5].SetUp() self.inventoryTab[(page+4)%5].SetUp() # Ersetzen mit self.inventoryPageIndex = page self.inventoryTab[(page+1)%6].SetUp() self.inventoryTab[(page+2)%6].SetUp() self.inventoryTab[(page+3)%6].SetUp() self.inventoryTab[(page+4)%6].SetUp() self.inventoryTab[(page+5)%6].SetUp() uitooltip.py Spoiler # Suchen sie nach : def __IsHair(self, itemVnum): if app.ENABLE_DS_GRADE_MYTH: return (self.__IsOldHair(itemVnum) or self.__IsNewHair(itemVnum) or self.__IsNewHair2(itemVnum) or self.__IsNewHair3(itemVnum)) else: return (self.__IsOldHair(itemVnum) or self.__IsNewHair(itemVnum) or self.__IsNewHair2(itemVnum) or self.__IsNewHair3(itemVnum) or self.__IsCostumeHair(itemVnum) ) if not app.ENABLE_DS_GRADE_MYTH: def __IsCostumeHair(self, itemVnum): return self.__IsNewHair3(itemVnum - 100000) # Ersetzen mit : def __IsHair(self, itemVnum): return (self.__IsOldHair(itemVnum) or self.__IsNewHair(itemVnum) or self.__IsNewHair2(itemVnum) or self.__IsNewHair3(itemVnum) or self.__IsCostumeHair(itemVnum) ) # Suchen sie nach : def __AppendHairIcon(self, itemVnum): # Davor hinzufugen : def __IsCostumeHair(self, itemVnum): return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000) # Suchen sie nach : elif not app.ENABLE_DS_GRADE_MYTH and self.__IsCostumeHair(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000)) elif self.__IsCostumeHair(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000)) # Ersetzen mit : elif self.__IsCostumeHair(itemVnum): itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000)) Have Fun ! Edited January 23, 2023 by Metin2 Dev Core X - External 2 Internal 2 2 1 3 Link to comment Share on other sites More sharing options...
Tuckii 10 Posted January 23, 2023 Share Posted January 23, 2023 (edited) idk about that snce it was mentioned on the first page but the metin overall worked for me before I changed language so it shouldnt be my fault that I didnt do VS when I did that actually. Edited January 23, 2023 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
SolWayne 847 Posted January 23, 2023 Author Share Posted January 23, 2023 3 hours ago, Tuckii said: idk about that snce it was mentioned on the first page but the metin overall worked for me before I changed language so it shouldnt be my fault that I didnt do VS when I did that actually. All edits ONLY IN GERMAN if you change the language you have to include the new parts from locale and locale string Link to comment Share on other sites More sharing options...
Tuckii 10 Posted January 23, 2023 Share Posted January 23, 2023 1 hour ago, SolWayne said: All edits ONLY IN GERMAN if you change the language you have to include the new parts from locale and locale string Ah I see, I misunderstood it thanks. Are you planning to add more thing to the server in the future? Also what about common fixes are they included? And last question would be if someone adds something to the server can we share it with you or you are making it on your own? Link to comment Share on other sites More sharing options...
Protozaki 17 Posted January 24, 2023 Share Posted January 24, 2023 (edited) Hello guys her a fix for icons skills Over P go to the root file and open uiaffectshower.py search for : chr.AFFECT_JEONGWI : (localeInfo.SKILL_JEONGWI, "d:/ymir work/ui/skill/warrior/jeongwi" + END_STRING + ".sub",), Ps: (carefull tabs) after edit like this : https://metin2.download/picture/4g3p3SORWsL669gPh2pc0UB28bqrYrh7/.png Edited January 24, 2023 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Tuckii 10 Posted January 27, 2023 Share Posted January 27, 2023 (edited) Does anyone have fix for this? Its the ninja archer arrow system Edited January 27, 2023 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
SolWayne 847 Posted January 29, 2023 Author Share Posted January 29, 2023 On 1/27/2023 at 4:13 PM, Tuckii said: Does anyone have fix for this? Its the ninja archer arrow system I am work to fix this give me 2 h Link to comment Share on other sites More sharing options...
SolWayne 847 Posted January 29, 2023 Author Share Posted January 29, 2023 NEW ARROW Fix SRC: Spoiler Client/Userinterface/InstanceBase.cpp Quote # Suche nach : Funktion : UINT CInstanceBase::__GetRefinedEffect(CItemData* pItem) #ifdef ENABLE_NEW_ARROW_SYSTEM case CItemData::WEAPON_UNLIMITED_ARROW: #endif case CItemData::WEAPON_BELL: m_swordRefineEffectRight = EFFECT_REFINED+EFFECT_SMALLSWORD_REFINED7+refine-7; break; case CItemData::WEAPON_BOW: #ifdef ENABLE_NEW_ARROW_SYSTEM if (m_awPart[CRaceData::PART_ARROW_TYPE] == CItemData::WEAPON_UNLIMITED_ARROW) SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL); else SetMotionMode(CRaceMotionData::MODE_BOW); #else SetMotionMode(CRaceMotionData::MODE_BOW); #endif # Ersetzen mit : case CItemData::WEAPON_ARROW: #ifdef ENABLE_NEW_ARROW_SYSTEM case CItemData::WEAPON_UNLIMITED_ARROW: #endif # Suche nache Funktion und ersetze : void CInstanceBase::RefreshState(DWORD dwMotIndex, bool isLoop) void CInstanceBase::RefreshState(DWORD dwMotIndex, bool isLoop) { DWORD dwPartItemID = m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON); BYTE byItemType = 0xff; BYTE bySubType = 0xff; CItemManager & rkItemMgr = CItemManager::Instance(); CItemData * pItemData; if (rkItemMgr.GetItemDataPointer(dwPartItemID, &pItemData)) { byItemType = pItemData->GetType(); bySubType = pItemData->GetWeaponType(); } if (IsPoly()) { SetMotionMode(CRaceMotionData::MODE_GENERAL); } else if (IsWearingDress()) { SetMotionMode(CRaceMotionData::MODE_WEDDING_DRESS); } else if (IsHoldingPickAxe()) { if (m_kHorse.IsMounting()) { SetMotionMode(CRaceMotionData::MODE_HORSE); } else { SetMotionMode(CRaceMotionData::MODE_GENERAL); } } else if (CItemData::ITEM_TYPE_ROD == byItemType) { if (m_kHorse.IsMounting()) { SetMotionMode(CRaceMotionData::MODE_HORSE); } else { SetMotionMode(CRaceMotionData::MODE_FISHING); } } #ifdef ENABLE_COSTUME_WEAPON_SYSTEM else if (byItemType == CItemData::ITEM_TYPE_COSTUME) { switch (pItemData->GetValue(3)) { case CItemData::WEAPON_SWORD: if (m_kHorse.IsMounting()) SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD); else SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD); break; case CItemData::WEAPON_DAGGER: if (m_kHorse.IsMounting()) SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD); else SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD); break; case CItemData::WEAPON_BOW: if (m_kHorse.IsMounting()) SetMotionMode(CRaceMotionData::MODE_HORSE_BOW); else #ifdef ENABLE_NEW_ARROW_SYSTEM { if (m_awPart[CRaceData::PART_ARROW_TYPE] == CItemData::WEAPON_UNLIMITED_ARROW) SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL); else SetMotionMode(CRaceMotionData::MODE_BOW); } #else SetMotionMode(CRaceMotionData::MODE_BOW); #endif break; case CItemData::WEAPON_TWO_HANDED: if (m_kHorse.IsMounting()) SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD); else SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD); break; case CItemData::WEAPON_BELL: if (m_kHorse.IsMounting()) SetMotionMode(CRaceMotionData::MODE_HORSE_BELL); else SetMotionMode(CRaceMotionData::MODE_BELL); break; case CItemData::WEAPON_FAN: if (m_kHorse.IsMounting()) SetMotionMode(CRaceMotionData::MODE_HORSE_FAN); else SetMotionMode(CRaceMotionData::MODE_FAN); break; default: if (m_kHorse.IsMounting()) SetMotionMode(CRaceMotionData::MODE_HORSE); else SetMotionMode(CRaceMotionData::MODE_GENERAL); break; } } #endif else if (m_kHorse.IsMounting()) { switch (bySubType) { case CItemData::WEAPON_SWORD: SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD); break; case CItemData::WEAPON_TWO_HANDED: SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD); // Only Warrior break; case CItemData::WEAPON_DAGGER: SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD); // Only Assassin break; case CItemData::WEAPON_FAN: SetMotionMode(CRaceMotionData::MODE_HORSE_FAN); // Only Shaman break; case CItemData::WEAPON_BELL: SetMotionMode(CRaceMotionData::MODE_HORSE_BELL); // Only Shaman break; case CItemData::WEAPON_BOW: SetMotionMode(CRaceMotionData::MODE_HORSE_BOW); // Only Shaman break; default: SetMotionMode(CRaceMotionData::MODE_HORSE); break; } } else { switch (bySubType) { case CItemData::WEAPON_SWORD: SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD); break; case CItemData::WEAPON_TWO_HANDED: SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD); // Only Warrior break; case CItemData::WEAPON_DAGGER: SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD); // Only Assassin break; case CItemData::WEAPON_BOW: #ifdef ENABLE_NEW_ARROW_SYSTEM if (m_awPart[CRaceData::PART_ARROW_TYPE] == CItemData::WEAPON_UNLIMITED_ARROW) SetMotionMode(CRaceMotionData::MODE_BOW_SPECIAL); else SetMotionMode(CRaceMotionData::MODE_BOW); #else SetMotionMode(CRaceMotionData::MODE_BOW); #endif break; case CItemData::WEAPON_FAN: SetMotionMode(CRaceMotionData::MODE_FAN); // Only Shaman break; case CItemData::WEAPON_BELL: SetMotionMode(CRaceMotionData::MODE_BELL); // Only Shaman break; case CItemData::WEAPON_ARROW: #ifdef ENABLE_NEW_ARROW_SYSTEM case CItemData::WEAPON_UNLIMITED_ARROW: #endif default: SetMotionMode(CRaceMotionData::MODE_GENERAL); break; } } if (isLoop) m_GraphicThingInstance.InterceptLoopMotion(dwMotIndex); else m_GraphicThingInstance.InterceptOnceMotion(dwMotIndex); RefreshActorInstance(); } Tools/dump_proto/ItemCSVReader.cpp Quote # Suche nach : string arSub1[] = { "WEAPON_SWORD", "WEAPON_DAGGER", "WEAPON_BOW", "WEAPON_TWO_HANDED", "WEAPON_BELL", "WEAPON_FAN", "WEAPON_ARROW", "WEAPON_MOUNT_SPEAR"}; # Ersetzen mit : string arSub1[] = { "WEAPON_SWORD", "WEAPON_DAGGER", "WEAPON_BOW", "WEAPON_TWO_HANDED", "WEAPON_BELL", "WEAPON_FAN", "WEAPON_ARROW", "WEAPON_UNLIMITED_ARROW", "WEAPON_MOUNT_SPEAR"}; 1 Link to comment Share on other sites More sharing options...
SolWayne 847 Posted January 30, 2023 Author Share Posted January 30, 2023 Should I make a version of the v6 with lycaner? 1 Link to comment Share on other sites More sharing options...
Protozaki 17 Posted January 30, 2023 Share Posted January 30, 2023 Nah lycan i dont say 100% but 80% of server dont have lycan because ppl dont like it .... this is my opinion Link to comment Share on other sites More sharing options...
Tuckii 10 Posted January 30, 2023 Share Posted January 30, 2023 2 hours ago, SolWayne said: Should I make a version of the v6 with lycaner? It is your project that you are sharing with us, people always can disable it if they want and you can add it to your server, would be nice seeing it growing. Link to comment Share on other sites More sharing options...
SolWayne 847 Posted January 31, 2023 Author Share Posted January 31, 2023 (edited) HowTO install Files on FreeBSD12.3 ( BlazingFast ) Spoiler ##Alles mit Ja beantworten (TuT wurde bei BlazingFast getestet) ##Gebe den Befehl ein : freebsd-update fetch ##Am ende wen da steht (end) muss man q drücken bis wieder root@user steht freebsd-update install pkg upgrade shutdown -r now freebsd-update -r 13.1-RELEASE upgrade ##Am ende (:) drücken dann (wq) Enter freebsd-update install shutdown -r now pkg update freebsd-update install shutdown -r now freebsd-version (gucke ob es noch v12.3 oder v13.1 ist) Have Fun Edited January 31, 2023 by SolWayne Link to comment Share on other sites More sharing options...
Pseudabo 32 Posted February 1, 2023 Share Posted February 1, 2023 (edited) 7 hours ago, SolWayne said: HowTO install Files on FreeBSD12.3 ( BlazingFast ) Hide contents ##Alles mit Ja beantworten (TuT wurde bei BlazingFast getestet) ##Gebe den Befehl ein : freebsd-update fetch ##Am ende wen da steht (end) muss man q drücken bis wieder root@user steht freebsd-update install pkg upgrade shutdown -r now freebsd-update -r 13.1-RELEASE upgrade ##Am ende (:) drücken dann (wq) Enter freebsd-update install shutdown -r now pkg update freebsd-update install shutdown -r now freebsd-version (gucke ob es noch v12.3 oder v13.1 ist) Have Fun Why? Use only latest build.. Btw. You can simply install bsd on which pc you want. pkg fetch extract pkg fetch update pkg install mysql57-server (using mariadb) config mysql and its all if you use static lib for devil.. in other case only devil requirement.. 20 minutes full install for new case Edit: For live server recommend use mysql_secure_installation + firewall for basic lowest installation Edited February 1, 2023 by Pseudabo Link to comment Share on other sites More sharing options...
.Kuja 0 Posted February 9, 2023 Share Posted February 9, 2023 (edited) I get server errors when compiling the server source with your ServerSrc Everything works with the normal source of TMP4@ SolWayne https://metin2.download/picture/9Rw64i4pJXd31vWcAim6878N0o7DJ8Mz/.png Edited February 9, 2023 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
SolWayne 847 Posted February 10, 2023 Author Share Posted February 10, 2023 (edited) 12 hours ago, .Kuja said: I get server errors when compiling the server source with your ServerSrc Everything works with the normal source of TMP4@ SolWayne https://metin2.download/picture/9Rw64i4pJXd31vWcAim6878N0o7DJ8Mz/.png I use the TMP4 VDI. And compile on it too. (but this is a new version with aura system, offline shop and much more) https://metin2.download/picture/SB7ws7CW9Sdf7jM77BPHb1V3zRuaO7iL/.gif https://metin2.download/picture/d3a6R78fha1064J6UyqaOE1Y58P6Hk0R/.png Edited February 10, 2023 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
bytheone 0 Posted February 27, 2023 Share Posted February 27, 2023 anytime you use ninja with bow and no arrows the game crashes without any message. any suggestion? syserr.txt dont give any info. Link to comment Share on other sites More sharing options...
xrhstos000 61 Posted September 28, 2023 Share Posted September 28, 2023 please upgrade the source 1 more time delete all add everything in one and upload amazing work dude but if you want to help us a lot we need to upload new source with all updates maybe we dont do something right and we have mixed files and fails something but if this work upload corectly all version we have better exp and we can handle the project i learn im old user of metin2 files project and i start again thank you so match Link to comment Share on other sites More sharing options...
Sauug 27 Posted October 1, 2023 Share Posted October 1, 2023 Hello, I have strange bug : The inventories are staggered, anyone know why? Link to comment Share on other sites More sharing options...
xrhstos000 61 Posted October 5, 2023 Share Posted October 5, 2023 we hope to see 2024 project tmp4 base from solwayne new serverfiles with new systems all finish we hope of new source and new upload to see your work for 2024 love your work dude you are awesome Link to comment Share on other sites More sharing options...
xrhstos000 61 Posted October 9, 2023 Share Posted October 9, 2023 we hope to see new upgrade update on source and client on solwaynesf v6 to v10 with elf and lycan on source to end the project we hope of this project 2024 solwayne for sure you have it and you can do for us i hope in future see the last version of your files This is the hidden content, please Sign In or Sign Up 26 5 2 21 Link to comment Share on other sites More sharing options...
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