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Tamashi Shining - Bell Fix


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Good evening,

You probably know the problem that the bell shining does not work in the Tamashi Shining System. For this there is this fix:

 

//InstanceBase.cpp
//bool CInstanceBase::AttachShiningEffect(DWORD dwWeapon)
//this:

m_swordShiningRight[] = EFFECT_SHINING_WEAPON + EFFECT_SMALLSWORD_REFINED7 + __GetShiningEffect();

//to

m_swordShiningRight[] = EFFECT_SHINING_WEAPON + EFFECT_SHINING_WEAPON_BELL + __GetShiningEffect();

//InstanceBase.h
//change like this:

        enum 
        {
            EFFECT_SHINING_WEAPON_SWORD,
            EFFECT_SHINING_WEAPON_SWORD_END = EFFECT_SHINING_WEAPON_SWORD + 19,
            EFFECT_SHINING_WEAPON_BOW,
            EFFECT_SHINING_WEAPON_BOW_END = EFFECT_SHINING_WEAPON_BOW + 19,
            EFFECT_SHINING_WEAPON_FAN,
            EFFECT_SHINING_WEAPON_FAN_END = EFFECT_SHINING_WEAPON_FAN + 19,
            EFFECT_SHINING_WEAPON_BELL,
            EFFECT_SHINING_WEAPON_BELL_END = EFFECT_SHINING_WEAPON_BELL + 19,
            EFFECT_SHINING_WEAPON_DAGGER_R,
            EFFECT_SHINING_WEAPON_DAGGER_R_END = EFFECT_SHINING_WEAPON_DAGGER_R + 19,
            EFFECT_SHINING_WEAPON_DAGGER_L,
            EFFECT_SHINING_WEAPON_DAGGER_L_END = EFFECT_SHINING_WEAPON_DAGGER_L + 19,
            EFFECT_SHINING_WEAPON_NUM,
        };

 

This also works so that the bell shining is displayed, but then the shining of one side of the dagger no longer works. Because the side of the dagger which then no longer works is entered as the last, it seems to me that there is somewhere a specification, a limit for the entries. add Bell in between, this is now counted, but the last entry dagger no longer,

Does anyone know the fix for all Shinings working properly?

Thanks in advance.

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