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Help exploit input_login.cpp and crash db


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sys_log(0, "player_select: login: %s index: %d", c_r.login, pinfo->index);

My db is always falling with possible attacks using failures in these functions, this error below appears thousands and thousands of times. I searched but didn't find anything very relevant about it, is there a public fix for this problem? Can they occur in other functions?

Thanks in advance!

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1 hour ago, Klaus said:
sys_log(0, "player_select: login: %s index: %d", c_r.login, pinfo->index);

My db is always falling with possible attacks using failures in these functions, this error below appears thousands and thousands of times. I searched but didn't find anything very relevant about it, is there a public fix for this problem? Can they occur in other functions?

Thanks in advance!

Somebody is exploiting the CharacterSelect function using a slot that's unoccupied. You can check it in server & set the phase to login to prevent it.

 

game/src -> input_login.cpp -> void CInputLogin::CharacterSelect(LPDESC d, const char * data)
 

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