narsuyu 1 Posted December 7, 2021 Share Posted December 7, 2021 Hi, I am trying to improve my self by doing things on my test server. I couldn't manage to send packet of a specific effect is active or not ( for example a skill or potion ). I'm trying to send from client to server. Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted December 20, 2021 Active Member Share Posted December 20, 2021 The Server know all the Affect/ Effects, why you should send a packet from client to server ? But you can try to work with net.SendChatPacket("/") You can send them from client and the server will catch them on cmd.cpp Link to comment Share on other sites More sharing options...
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