narcisxb 25 Posted October 3, 2021 Share Posted October 3, 2021 (edited) Hi, how can I make a weapon use more particle effects (original). I know how to do it for armour. //InstanceBase.cpp //Search for: case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); //Add after: if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD dwVnum = pItem->GetIndex(); if ((11297 <= dwVnum && dwVnum <= 11299) || (11497 <= dwVnum && dwVnum <= 11499) || (11697 <= dwVnum && dwVnum <= 11699) || (11897 <= dwVnum && dwVnum <= 11899)) { for (int iCount = 0; iCount < 10; iCount++) __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_REFINED7 + refine - 7); } } Anyone could tell me or point me to a tutorial for same effect for weapons? (it s pretty much adding the original effects 10 times) Edited October 3, 2021 by narcisxb Link to comment Share on other sites More sharing options...
narcisxb 25 Posted October 5, 2021 Author Share Posted October 5, 2021 I solved this issue. The topic can be closed. Thank you. Link to comment Share on other sites More sharing options...
Recommended Posts