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Hello, I want to disable mob's aggressivity on a map.

What I tried: char_manager.cpp SpawnMobRange function:
if (bAgressive) --> if (bAgressive && lMapIndex != 155)

It's not working, they're still agressive.

How to do it properly?

Edited by SilkTouchX
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Try this:

char_state.cpp
void CHARACTER::SetNotAggressive()
{
	REMOVE_BIT(m_pointsInstant.dwAIFlag, AIFLAG_AGGRESSIVE);
}

char.h:
void				SetNotAggressive();

Then in char_manager: CHARACTER_MANAGER::SpawnMob look for ch->SetProto(pkMob); and add

if (lMapIndex == 155) // or check for it's dungeon mapindex...
	ch->SetNotAggressive();

Untested but should work..

Edited by TMP4

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