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[SMALL] City Map


TMP4

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The basic concept came from the wallpaper of the old character picker, I was trying to make a map that looked like a "city".
The map isn't very big, its size is 1x2, but the second area was really only needed for a little decoration for the outside of the gate.
The whole map is PVP protected, maybe it could be used as a kind of trading map or some kind of event map :)

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3 hours ago, TonisBoss said:

There is a visual bug with npc spawn.
If you set them in npc.txt they look like double

There is a video on the first post, I don't have such issue.

By the way if you want to report a bug then attach your npc.txt at least.

Maybe you set count to 2?

K-perny-k-p-2023-02-22-191037.png

Edited by Metin2 Dev
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22 hours ago, TMP4 said:

There is a video on the first post, I don't have such issue.

By the way if you want to report a bug then attach your npc.txt at least.

Maybe you set count to 2?

K-perny-k-p-2023-02-22-191037.png

Sorry for that. This is my npc.txt

//type    cx    cy    sx    sy    z    dir    time    percent    count    vnum
//-----------------------------------------------------------------------------------
// ¿öÇÁ
m    128    138    0    0    0    7    1s    100    1    20016
m    128    134    0    0    0    1    1s    100    1    20355
m    128    132    0    0    0    5    1s    100    1    20091
m    125    138    0    0    0    1    1s    100    1    9010
m    128    140    0    0    0    0    1s    100    1    20023
m    128    142    0    0    0    0    1s    100    1    20095
m    130    138    0    0    0    8    1s    100    1    20024
m    128    135    0    0    0    7    1s    100    1    9003
m    126    138    0    0    0    3    1s    100    1    9002
m    127    136    0    0    0    3    1s    100    1    9001
m    125    137    0    0    0    1    1s    100    1    9005
m    130    140    0    0    0    1    1s    100    1    20094
m    125    140    0    0    0    1    1s    100    1    20008
m    122    138    0    0    0    5    1s    100    1    9004
m    125    135    0    0    0    5    1s    100    1    9009
m    131    141    0    0    0    0    1s    100    1    20380
m    132    142    0    0    0    4    1s    100    1    20009
m    133    143    0    0    0    1    1s    100    1    20355

https://metin2.download/picture/h2h5rdWqwdbMx5PIKru76c2fgrQpf546/.png

Edited by Metin2 Dev
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1 hour ago, TonisBoss said:

Sorry for that. This is my npc.txt

//type    cx    cy    sx    sy    z    dir    time    percent    count    vnum
//-----------------------------------------------------------------------------------
// ¿öÇÁ
m    128    138    0    0    0    7    1s    100    1    20016
m    128    134    0    0    0    1    1s    100    1    20355
m    128    132    0    0    0    5    1s    100    1    20091
m    125    138    0    0    0    1    1s    100    1    9010
m    128    140    0    0    0    0    1s    100    1    20023
m    128    142    0    0    0    0    1s    100    1    20095
m    130    138    0    0    0    8    1s    100    1    20024
m    128    135    0    0    0    7    1s    100    1    9003
m    126    138    0    0    0    3    1s    100    1    9002
m    127    136    0    0    0    3    1s    100    1    9001
m    125    137    0    0    0    1    1s    100    1    9005
m    130    140    0    0    0    1    1s    100    1    20094
m    125    140    0    0    0    1    1s    100    1    20008
m    122    138    0    0    0    5    1s    100    1    9004
m    125    135    0    0    0    5    1s    100    1    9009
m    131    141    0    0    0    0    1s    100    1    20380
m    132    142    0    0    0    4    1s    100    1    20009
m    133    143    0    0    0    1    1s    100    1    20355

https://metin2.download/picture/KI3W1DixGHNbi2EyVI2d3fhl9DEzkfuu/.png

That npc.txt is fine.

Are you sure this bug is related to my map? It only happens in this map?

You didn't duplicate npc.txt? Like you copyed it to stone.txt/boss.txt/regen.txt?

Edited by Metin2 Dev
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Show your Index file. Map index on serverside

the file you post all your map's in.

 

Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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@ TMP4 Yes I got them only in npc.txt all other files are empty.
And also yes the bug is only in this map and only when they are imported from npc.txt. When I spawn them with command (/m) they're okay.
Map is imported in Channel99 -> CONFIG.
My index file @ Ace
 

1 metin2_map_a1
3 metin2_map_a3
4 metin2_map_guild_01
5 metin2_map_monkey_dungeon_11
6 metin2_guild_village_01
21 metin2_map_b1
23 metin2_map_b3
24 metin2_map_guild_02
25 metin2_map_monkey_dungeon_12
26 metin2_guild_village_02
41 metin2_map_c1
43 metin2_map_c3
44 metin2_map_guild_03
45 metin2_map_monkey_dungeon_13
46 metin2_guild_village_03
61 map_n_snowm_01
62 metin2_map_n_flame_01
63 metin2_map_n_desert_01
64 map_n_threeway
65 metin2_map_milgyo
66 metin2_map_deviltower1
67 metin2_map_trent
68 metin2_map_trent02
69 metin2_map_WL_01
70 metin2_map_nusluck01
71 metin2_map_spiderdungeon_02
72 metin2_map_skipia_dungeon_01
73 metin2_map_skipia_dungeon_02
77 chamber_of_wisdom_dungeon
79 plechito_halloween2020_dungeon
81 metin2_map_wedding_01
100 metin2_map_fielddungeon
101 metin2_map_resources_zon
103 metin2_map_t1
104 metin2_map_spiderdungeon
105 metin2_map_t2
107 metin2_map_monkey_dungeon
108 metin2_map_monkey_dungeon2
109 metin2_map_monkey_dungeon3
110 metin2_map_t3
111 metin2_map_t4
112 metin2_map_duel
113 metin2_map_oxevent
114 metin2_map_sungzi
118 metin2_map_sungzi_flame_hill_01
119 metin2_map_sungzi_flame_hill_02
120 metin2_map_sungzi_flame_hill_03
121 metin2_map_sungzi_snow
122 metin2_map_sungzi_snow_pass01
123 metin2_map_sungzi_snow_pass02
124 metin2_map_sungzi_snow_pass03
125 metin2_map_sungzi_desert_01
126 metin2_map_sungzi_desert_hill_01
127 metin2_map_sungzi_desert_hill_02
128 metin2_map_sungzi_desert_hill_03
181 metin2_map_empirewar01
182 metin2_map_empirewar02
183 metin2_map_empirewar03
200 gm_guild_build
201 metin2_map_sungzi_milgyo
208 metin2_map_skipia_dungeon_boss
216 metin2_map_devilcatacomb
217 metin2_map_spiderdungeon_03
301 Metin2_map_CapeDragonHead
302 metin2_map_dawnmistwood
303 metin2_map_BayBlackSand
304 metin2_map_Mt_Thunder
351 metin2_map_n_flame_dungeon_01
80 metin2_map_city
Edited by TonisBoss
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@TonisBoss @ Ace I created a new totally empty map with size 1x2 like this and it does actually duplicate npcs. :kekw:

I set coord to +-1 so they're a little far away, my npc.txt is:

m       160     138     1       1       0       0       1m      100     1       20016
Spoiler

K-perny-k-p-2023-02-24-163414.png

Edit: @TonisBoss @ Ace I finally figured it out. If you have 2 empty line in your map_index file at the bottom, it'll duplicate your last map's npcs, probably tries to re-load it. I had an untouched map_index file from official files from 2013 december, and it does have 2 empty line by default.

TonisBoss please check your map_index file and remove the second empty line, only leave 1 empty line at the bottom, and it should work:

Spoiler

K-perny-k-p-2023-02-24-180250.png

Edited by Metin2 Dev
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if you have enters in the index file between the map names, it will show 2x npc's

the one way to fix it. but i cant see enters there in your index 😕

Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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1 hour ago, Ace said:

if you have enters in the index file between the map names, it will show 2x npc's

the one way to fix it. but i cant see enters there in your index 😕

I'm about 99% sure he have double enter at the end of the file since official have it too.

While we don't see any empty line at his code tag that's because this forum trims the end of your text when you use a code tag.

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On 2/24/2023 at 11:52 PM, TonisBoss said:

Yes there was 1 line more at index, you were right.
Now it works fine. Thank you very much! @ TMP4 @ Ace

btw I found this by accident, and it might help some people using the TMP4 files.

Spoiler

2023.02.25: - There were 2 empty lines at the end of the map_index file, and the server only expects 1, so it reloads the last
              map in your index file which results in npc.txt, boss.txt, regen.txt and stone.txt being loaded twice.
              /usr/metin2/server/share/locale/english/map/map_index

 

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Spoiler

Ymir Entertainment was founded in 1999 in Seoul, Korea and 
is currently headed by Byoung Gwan Kim as CEO. The company 
started developing its first 2D online game Metin the same 
year it was founded. The game was commercially launched in 
Korea a year later and received a prize from the Korean 
                    Ministry of Information and Communication in December of the 
                    same year. Following the success of their flagship game Ymir 
                    Entertainment immediately started work on the game’s sequel 
                    Metin 2, which went into Closed Beta in Korea in May 2004. 
                    The game was officially launched in Korea and China in March 
                    2005 before being launched in Asia, Europe and North America 
                    in the years that followed. In January 2011 all of the company’s 
                    shares were bought by Webzen Inc., a Korean game giant known for 
                    their popular MMORPG, MU Online. The company was also awarded 
                    Gameforge’s Global Best Partner of the Year in 2011.
                    
                    Source: https://mmos.com/publishers/ymir-entertainment
                    
                    Thank you ymir 🙂 ❤️ and F*** you Gameforge, 2011 you ruined it.

 

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