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CH Changer works, but shows wrong CH under minimap


shrdd

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Hello everyone,

after searching a lot i couldn't find the correct way or a solution to fix this problem. Also I have to say, that I'm not so much into that stuff, that's why I'm asking here.

 

The problem which I have is, that the channel changer works perfectly fine, but shows wrong Channel under the mini-map.

It works for all channel and also shows correct channel, when I choose the Ch in the login interface.

But when i change the CH while I'm in the game it works and I get "teleported" in the Channel which I have chosen, but under the mini-map it shows the Ch which I choose when I logged in via login interface.

 

Hope my problem is clear to understand and I hope someone can help me..

 

Regards,

shrdd.

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Spoiler

 


//@Source/Client/UserInterface/PythonNetworkStreamPhaseGame.cpp
//1.) Search for:
	TPacketGCChannel kChannelPacket;
	if (!Recv(sizeof(kChannelPacket), &kChannelPacket))
		return false;
//2.) Add after:
#ifdef WJ_SHOW_ALL_CHANNEL
	PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_OnChannelPacket", Py_BuildValue("(i)", kChannelPacket.channel));
#endif

//@Source/Client/UserInterface/Locale_inc.h
#define WJ_SHOW_ALL_CHANNEL

//@Source/Client/UserInterface/PythonApplicationModule.cpp
//1.) Search for:
	PyModule_AddIntConstant(poModule, "CAMERA_STOP",			CPythonApplication::CAMERA_STOP);
//2.) Add after:
#ifdef WJ_SHOW_ALL_CHANNEL
	PyModule_AddIntConstant(poModule, "WJ_SHOW_ALL_CHANNEL", 1);
#else
	PyModule_AddIntConstant(poModule, "WJ_SHOW_ALL_CHANNEL", 0);
#endif

//root/game.py
//1.) Search for:
	def RefreshAlignment(self):
		self.interface.RefreshAlignment()
//2.) Add after:
	if app.WJ_SHOW_ALL_CHANNEL:
		def BINARY_OnChannelPacket(self, channel):
			import net
			dict = {'name' : 'Metin2'} # Replace with your server name.
			net.SetServerInfo((localeInfo.TEXT_CHANNEL % (dict['name'], channel)).strip())
			if self.interface:
				self.interface.wndMiniMap.serverInfo.SetText(net.GetServerInfo())
			
//locale_en/locale_game.txt:
TEXT_CHANNEL	%s, CH%d

 

From: [Small Release] Show all channel by @VegaS™

 

+++++2018 root:

Spoiler
	if app.ENABLE_MOVE_CHANNEL:
		def __SeverInfo(self, channelNumber, mapIndex):
			#print "__SeverInfo %s %s" % (channelNumber, mapIndex)
			
			_chNum	= int(channelNumber.strip())
			_mapIdx	= int(mapIndex.strip())
			
			if _chNum == 99 or _mapIdx >= 10000:
				chatm2g.AppendChat(chatm2g.CHAT_TYPE_INFO, localeInfo.MOVE_CHANNEL_NOTICE % 0)
			else:
				chatm2g.AppendChat(chatm2g.CHAT_TYPE_INFO, localeInfo.MOVE_CHANNEL_NOTICE % _chNum)
				
			m2netm2g.SetChannelName(_chNum)
			m2netm2g.SetMapIndex(_mapIdx)
			self.interface.RefreshServerInfo()

 

 

Edited by Mali61
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6 hours ago, Mali61 said:
  Reveal hidden contents

 






//@Source/Client/UserInterface/PythonNetworkStreamPhaseGame.cpp
//1.) Search for:
	TPacketGCChannel kChannelPacket;
	if (!Recv(sizeof(kChannelPacket), &kChannelPacket))
		return false;
//2.) Add after:
#ifdef WJ_SHOW_ALL_CHANNEL
	PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "BINARY_OnChannelPacket", Py_BuildValue("(i)", kChannelPacket.channel));
#endif

//@Source/Client/UserInterface/Locale_inc.h
#define WJ_SHOW_ALL_CHANNEL

//@Source/Client/UserInterface/PythonApplicationModule.cpp
//1.) Search for:
	PyModule_AddIntConstant(poModule, "CAMERA_STOP",			CPythonApplication::CAMERA_STOP);
//2.) Add after:
#ifdef WJ_SHOW_ALL_CHANNEL
	PyModule_AddIntConstant(poModule, "WJ_SHOW_ALL_CHANNEL", 1);
#else
	PyModule_AddIntConstant(poModule, "WJ_SHOW_ALL_CHANNEL", 0);
#endif





//root/game.py
//1.) Search for:
	def RefreshAlignment(self):
		self.interface.RefreshAlignment()
//2.) Add after:
	if app.WJ_SHOW_ALL_CHANNEL:
		def BINARY_OnChannelPacket(self, channel):
			import net
			dict = {'name' : 'Metin2'} # Replace with your server name.
			net.SetServerInfo((localeInfo.TEXT_CHANNEL % (dict['name'], channel)).strip())
			if self.interface:
				self.interface.wndMiniMap.serverInfo.SetText(net.GetServerInfo())
			
//locale_en/locale_game.txt:
TEXT_CHANNEL	%s, CH%d

 

From: [Small Release] Show all channel by @VegaS™

 

+++++2018 root:

  Hide contents





	if app.ENABLE_MOVE_CHANNEL:
		def __SeverInfo(self, channelNumber, mapIndex):
			#print "__SeverInfo %s %s" % (channelNumber, mapIndex)
			
			_chNum	= int(channelNumber.strip())
			_mapIdx	= int(mapIndex.strip())
			
			if _chNum == 99 or _mapIdx >= 10000:
				chatm2g.AppendChat(chatm2g.CHAT_TYPE_INFO, localeInfo.MOVE_CHANNEL_NOTICE % 0)
			else:
				chatm2g.AppendChat(chatm2g.CHAT_TYPE_INFO, localeInfo.MOVE_CHANNEL_NOTICE % _chNum)
				
			m2netm2g.SetChannelName(_chNum)
			m2netm2g.SetMapIndex(_mapIdx)
			self.interface.RefreshServerInfo()

 

 

First of all thanks for your help. I was trying to put everything like you described. It didn't work..

Edited by shrdd
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4 hours ago, shrdd said:

First of all thanks for your help. I was trying to put everything like you described. It didn't work..

I just tried and it's working without any problem. Entergame(input_login.cpp) function works when you change the channel and enter the game.

and there is this packet in function:

	TPacketGCChannel p2;
	p2.header = HEADER_GC_CHANNEL;
	p2.channel = g_bChannel;
	d->Packet(&p2, sizeof(p2));

So check again

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16 hours ago, Mali61 said:

I just tried and it's working without any problem. Entergame(input_login.cpp) function works when you change the channel and enter the game.

and there is this packet in function:

	TPacketGCChannel p2;
	p2.header = HEADER_GC_CHANNEL;
	p2.channel = g_bChannel;
	d->Packet(&p2, sizeof(p2));

So check again

Still doesnt work.. I'm not sure where exactly the problem is. Maybe you can help me via Discord?

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Hello i have the same problem, did u find solution? When im on channel 1 and switch to channel 2 it still shows me channel 1, but when i teleport somewhere it shows correctly after teleport. Can anybody help me please? 🙂 Thanks 🙂

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