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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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vandaa95 164
Hello, I would like to know how to make animated (.mde) weapons. I already know that how to make a simple .mde/.mse. But how to make it moving? And how to make its own effect?
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