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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Shenzo 3
hi
I am trying to figure out which dll files in my client arent needed to start the client.
I am not sure which dll files are needed and also doesnt know how to compile/upgrade them. Also I am not sure if its required to upgrade/recompile the files. Some of those dll files are from 2014 etc. Some informations would be nice!
thanks
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Vanilla
You can pack almost any dll the client needs. It makes sure that the environment the players run your binary is the same. For example there's visual studio redistributable which depends on the vs version installed - and even then there are multiple minor versions. If you use vc 140 compiler for example players will need the 140 redistributable, otherwise they can't run your binary. To make sure the players have exactly the same dlls as you, you'd just bundle them with the client - which of cours
Vanilla
There are many ways on how to find that one out - one simple way to do it is just use tasklist /m It will print out your running programs and what dlls they've loaded. To upgrade a dll you'd do it both in compilation (update includes etc.) and then obviously the dll. Sometimes it does work to upgrade a dll just by replacing it though you'd be careful with it since it'd lead to unexpected behavior. Of course you can't upgrade major revisions, so don't even try to upgrade the pyth
Vanilla
devIL is open source so you can just download the source, compile it and use it in your client. You should not just replace the dll without proper source adjustments. But you can easily replace devIL includes and compile your own dll. Just use that instead, it'd work without breaking guild mark display. And no, you do not have any disadvantages. But you can compile the dlls with more recent toolsets and thus benefit from faster dlls and also more recent versions often allow you to use more
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