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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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Mimoza 4
Hello devs, what can be the problem with mysql usage? at at least 500 players on?
https://prnt.sc/wmqoce
sometime mysql usage it s 100-150% and fucking more lag
some info: all databases it s on MyIsam
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Vanilla
You probably have too many heavy queries running. Execute this statement and see what queries are running. You may want to tune them down, cache results, etc... I guess you're running a webserver that accesses these databases? Mostly badly written admin tools could be the culprit for such heavy loads: SHOW PROCESSLIST; Also memory consumption isn't that high for such a big server. Check your buffer sizes, table cache and query cache because maybe you'd tune them to reduce cpu us
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