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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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PizsomaLovag 0
Hello
I have a little bug. when i used costime , weapon / body / hair / sash and i start ride or stop ridinig animation have lag or i dont know what
..
And maybe I think this error also belongs to SECTREE DIFFER: Pizsi 149x36 was 150x36
Thanks for help.
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PythonNetworkStreamPhaseGame.cpp const DWORD MAX_RECV_COUNT = 4; To const DWORD MAX_RECV_COUNT = 50;
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It limits the packets your client can process at a time. 4 was ok 10 years ago. Basically this fixes all types of laggs metin2 has.
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