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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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nazox 79
Hello people, the first, i hope all goes well, i write this post, because I wanted to know if someone could answer me a few questions about the mob_drop_item.txt.
The question is that I was wondering if there is any way to make a random object drop from +0 to +9 in the mob_drop, without having to add the same id repeatedly, that is, for example this is the normal mob_drop:
Group Nazox
{
Type drop
Mob 171
1 11290 1 20
2 11295 1 10
3 11299 1 10
}
and my idea:
Group Nazox
{
Type drop
Mob 171
1 11290~99 1 20
}
or something else xD!, I also wanted to know if there is any way to balance the drop, since if for example I place a 50% drop, when killing many mobs that item falls many times, but if on the contrary I place a normal number like 2 it hardly falls, as shown Could I do so that it does not fall too much so fast or so little, that is to say in equilibrium? I know this would be via source, but any ideas?
I see @VegaS™ talk about Wikipedia has a API to get said files with that drop, because i want something like official mob_drop_item.txt thanks.
Nicks: Nazox™ Krone™ Nagato™ Yahiko™ Yakiro™
Proyecto: Trabajando en el.
Compañeros & firma: DreamHQ - 2009-2015 [Nostalgia]
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