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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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KarmaBack 5
Can anyone help me with this?
would be very grateful...
1208 08:54:41255 :: Traceback (most recent call last):
1208 08:54:41255 :: File "uiTaskBar.py", line 1103, in OnUpdate
1208 08:54:41255 :: AttributeError
1208 08:54:41255 :: :
1208 08:54:41255 :: 'int' object has no attribute 'IsIn'
1208 08:54:41255 ::
The "uiTaskBar.py
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Distraught 1 post
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KarmaBack
Can anyone help me with this? would be very grateful... 1208 08:54:41255 :: Traceback (most recent call last): 1208 08:54:41255 :: File "uiTaskBar.py", line 1103, in OnUpdate 1208 08:54:41255 :: AttributeError 1208 08:54:41255 :: : 1208 08:54:41255 :: 'int' object has no attribute 'IsIn' 1208 08:54:41255 :: The "uiTaskBar.py Hidden Content c7278678f037e39d061d67b009bfd
Distraught
Maybe self.hpGaugeBoard is not initialized with the object so it's 0? Try to make it like if 0 != self.hpGaugeBoard: if TRUE == self.hpGaugeBoard.IsIn(): self.RefreshStatus() self.tooltipHP.Show() else: self.tooltipHP.Hide()
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