Jettyx 4 Posted December 5, 2020 Share Posted December 5, 2020 Hi, is there any way to create objects shadows ? I want to create shadows for buildings, trees, etc, like the NPC, mobs and character shadow. Thanks. 1 Link to comment Share on other sites More sharing options...
Silver Sonitex 1444 Posted December 5, 2020 Silver Share Posted December 5, 2020 Not really. Object shadows are static, created by World Editor automatically. If you really wish to change an object's shadow, you would need to edit shadowmap.dds inside the map folder. Character shadows are created in runtime by the client which means there are no files to be edited. 1 Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4930 Posted December 5, 2020 Bot Share Posted December 5, 2020 open the world editor place the objects use the button F6 on your keyboard save the Map Link to comment Share on other sites More sharing options...
Jettyx 4 Posted December 6, 2020 Author Share Posted December 6, 2020 10 hours ago, ToXiC4000 said: open the world editor place the objects use the button F6 on your keyboard save the Map This is not my problem. I want to make shadows in real-time, like the NPC, Character or mobs shadows, from binary. Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4930 Posted December 7, 2020 Bot Share Posted December 7, 2020 dont you have those allready...? Link to comment Share on other sites More sharing options...
Jettyx 4 Posted December 7, 2020 Author Share Posted December 7, 2020 16 minutes ago, ToXiC4000 said: dont you have those allready...? No, and I never seen somebody to have. Do you have any ideea ? I repeat, I want to have real-time trees, buildings, models shadows, not static from World Editor. Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4930 Posted December 7, 2020 Bot Share Posted December 7, 2020 (edited) ive only rendered real time hd / 4k shadows on entities but not on objects with animation. it should be possible tho if you look into the render modes from monsters and convert "static objects" into it but thats directly in the granny engine itself i think. i could look around but i guess thats directly in the granny engine written somewhere Maybe there are some points in the source, but i dont think static objects dont move so you only need to render those once "wich you can do with cheats in HD in the world editor" animated objects like trees are like nearly impossible with that old grafics engine and the hard limitations of 32bit Edited December 7, 2020 by ToXiC4000 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now