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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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xDiiZeRx 12
Hi guys! How can I expand the refine proto? vnum4, count4 does not work.
Thanks for the helping!
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VegaS™
That's right, the default code is crap for this scenario with extended requirements. If you add a value to vnum4 and count4, the refining will not work anymore for that ID, the required items will be ignored, you can upgrade the item without any requirements. Basically what they did is to set the material count just when the next column of 'vnum' is empty. Let's take two examples: The refine proto id 430, will have material_count = 1, because the ne
xDiiZeRx
Hi guys! How can I expand the refine proto? vnum4, count4 does not work. Thanks for the helping!
2 answers to this question
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