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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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kaJaMrSimple 2
Hi,
I just want to pin a boss to channel 1.
I don't want to do it by deleting map index from map allow.
how do i do this? thanks.
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Owsap 2 posts
kaJaMrSimple 2 posts
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Aug 25 2020
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Owsap
If I read your question correctly, you want to spawn a monster (boss) only in channel 1. You can try this, I have not tested it. Let me know if it works. /// 1. @ game/src/char_manager.cpp // Search LPCHARACTER CHARACTER_MANAGER::SpawnMob(DWORD dwVnum, long lMapIndex, long x, long y, long z, bool bSpawnMotion, int iRot, bool bShow) { const CMob* pkMob = CMobManager::instance().Get(dwVnum); if (!pkMob) { sys_err("SpawnMob: no mob data for vnum %u", dwVnum); return NULL; } /
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