pixel 0 Posted June 25, 2020 Share Posted June 25, 2020 Version of Files : XXX Hello guys, i've realised that some times damages are not completely shown in my client. I wonder how i would be able to track down/fix this problem and make damages appear all the time. Thanks a lot, Pixel Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted June 25, 2020 Premium Share Posted June 25, 2020 I don't remember the reason, but there are default maps with this block. Link to comment Share on other sites More sharing options...
pixel 0 Posted June 25, 2020 Author Share Posted June 25, 2020 Where can i find this, do you remember? Link to comment Share on other sites More sharing options...
Contributor TMP4 11070 Posted June 26, 2020 Contributor Share Posted June 26, 2020 (edited) If just specified maps are affected (empirewar by default) then it's proably because of Ymir's castle system. (Was it ever used in any server btw? ) At game/castle.h #define IS_CASTLE_MAP(map) (181==(map)||182==(map)||(183)==(map)) Change those mapindex to another, or change at your map/index + CONFIG, you decide. Edited June 26, 2020 by TMP4 1 Link to comment Share on other sites More sharing options...
pixel 0 Posted June 27, 2020 Author Share Posted June 27, 2020 On 6/26/2020 at 3:33 AM, TMP4 said: If just specified maps are affected (empirewar by default) then it's proably because of Ymir's castle system. (Was it ever used in any server btw? ) At game/castle.h #define IS_CASTLE_MAP(map) (181==(map)||182==(map)||(183)==(map)) Change those mapindex to another, or change at your map/index + CONFIG, you decide. Basically the problem appears in towns, im not sure for other maps. Would this change fix the problem? Thanks. Link to comment Share on other sites More sharing options...
Contributor TMP4 11070 Posted June 27, 2020 Contributor Share Posted June 27, 2020 (edited) It only fixes the 181, 182, 183 mapindex, because the damage there is hidden on purpose because of the castle system. If you refer map1 as towns, your problem is not here probably. Edited June 27, 2020 by TMP4 Link to comment Share on other sites More sharing options...
pixel 0 Posted July 6, 2020 Author Share Posted July 6, 2020 On 6/27/2020 at 12:44 PM, TMP4 said: It only fixes the 181, 182, 183 mapindex, because the damage there is hidden on purpose because of the castle system. If you refer map1 as towns, your problem is not here probably. Yes the problem is in Map1 sysser is empty... how can i backtrack this problem? Link to comment Share on other sites More sharing options...
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