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No damage by horse's skills


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  • 5 months later...

Insert this on skill proto table


UPDATE skill_proto SET szMasterBonusPoly="-(atk+(2*atk*k))" WHERE dwVnum=137;
UPDATE skill_proto SET szMasterBonusPoly="-(200+1.5*lv)+(3*200*k))" WHERE dwVnum=138;
UPDATE skill_proto SET szMasterBonusPoly="-(200+1.5*lv)+(3*200*k))" WHERE dwVnum=139;
UPDATE skill_proto SET szMasterBonusPoly="-(atk+(2*atk*k))" WHERE dwVnum=140;
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Server: mainline_released

Client: novaline

 

Skills are working, but only at M1. You CAN'T make horse skills P. That's why skills don't do damage.

Have you ever seen a server where you can make horse skills P? Probably not. It's not impossible, but I guess you have to work with DB & server.

Until then, just make them M1 and give it a try.

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Server: mainline_released

Client: novaline

 

Skills are working, but only at M1. You CAN'T make horse skills P. That's why skills don't do damage.

Have you ever seen a server where you can make horse skills P? Probably not. It's not impossible, but I guess you have to work with DB & server.

Until then, just make them M1 and give it a try.

Skill in my char is M1, same problem here

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  • 1 month later...
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Delete or comment in char_skill.cpp, bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const:

if(GetMountVnum())
		{
			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225	)	)
					return false;
		}

Yes, and MAX skill M1.

Topic

You delete, comment or change:

			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225	)	)
					return false;
with:

			if( !((GetMountVnum() >= 20209 && GetMountVnum() <= 20212)	||
				GetMountVnum() == 20215 || GetMountVnum() == 20218 || GetMountVnum() == 20225 || (GetMountVnum() >= 20101 && GetMountVnum() <= 20109)	)	)
					return false;
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