Ken 904 Posted July 27, 2014 Share Posted July 27, 2014 As i said topic name. I need to good person about thats. Anyone know how to edit thats, explain to me? Do not be sorry, be better. Link to comment Share on other sites More sharing options...
Premium Galet 510 Posted July 27, 2014 Premium Share Posted July 27, 2014 dwVnum : n° of skill szName : name bType : Job of user bLevelStep : useless bMaxLevel : Minimal level to up a skill with book ? (type0) bLevelLimit : Level needed by skill szPointOn : Effect n°1 szPointPoly: Power of skill (only under M10) szSPCostPoly : Cost of mana (1-M10) szDurationPoly : Time of first effect szDurationSPCostPoly : Mana needed (like Sura buff skill) (1 and M10) szCooldownPoly : Time of cooldown need to be edited in skilldesc.txt too szMasterBonusPoly : Power of skill G1+ szAttackGradePoly : ? Always empty setFlag : Flag of skill setAffectFlag : Flag of n°1 effect (buff only) szPointOn2 : Effect n°2 szPointPoly2 : Power of n°2 effect szDurationPoly2 : Duration of effect n°2 (seconds) setAffectFlag2 : Flag of n°2 effect szPointOn3 : Effect n°3 of skill szPointPoly3 : Power of n°3 effect szDurationPoly3 : Duration of n°3 skill (seconds) szGrandMasterAddSPCostPoly : Number of mana required by a M10+ skill prerequisiteSkillVnum : Number of the needed skill to upgrade the first prerequisiteSkillLevel : Number of the last skill to upgrade the first Example : We have 2 in prerequisiteSkillVnum and 5 in prerequisiteSkillLevel, the skill will be upgradable only if the player have the skill in "5". eSkillType : Effect of dammage (splash etc...) iMaxHit : Number of mobs/player hit by the skill. 0 for no limit. szSplashAroundDamageAdjustPoly : Multiplication of skill dammage (first take 100% and the other take a part of this one by splash) dwTargetRange : Max range of the skill dwSplashRange : Max range of the splash. Here you go for skill_proto 1- Number of skill 2- Kind of Skill 3- Name of Skill (level 0-19) 4- Name of Skill (M1-M10) 5- Name of Skill (G1+) 6- Desc. of Skill In white : 7- Desc. n°1 of effect. In Yellow : 8- Desc. n°2 of effect. Yellow too 9- Desc. n°3 of effect. Yellow 10- ? 11- Characteristic of the skill If you add more of 1, don't forge the "|" (alt + 6) 12- Weapon needed for the skill 13- .sub 14- N° of skill (by race) 15- ? 4 = Skill, 1 = Mount & War skill 16 & 17- ? Empty 18- Desc of n°1 effect %.0f entire number %.1f flot with 1 number after the "," %% % 19- Valor of n°1 effect 20- Second valor of n°1 effect 21- Des. of n°2 effect (18-) 22- Valor of n°2 effect Here you go for skilldesc 12 Link to comment Share on other sites More sharing options...
wezt 95 Posted January 23, 2015 Share Posted January 23, 2015 Hello, Don't sure if new topic should be started for my question, so I'll ask it here. I'd like to ask about more detailed explanation of skill_proto table, about szPointPoly and szMasterBonusPoly. For example in database row's value equal to "-(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13)", this means how to calculate skill damage. With next variables all is pretty clear: lv = skill level, iq = player INT mwep = Magic Attack Power of used weapon, number = random value for specified range But i cannot get which values used for ar, k and chain. Best wishes and thanks in advance. Link to comment Share on other sites More sharing options...
Premium Galet 510 Posted January 23, 2015 Premium Share Posted January 23, 2015 *k is the power of your skill. Without deep explaination it's : 0.05 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 0.22 0.24 0.26 0.28 0.3 0.32 0.34 0.36 0.38 0.4 0.5 0.52 0.54 0.56 0.58 0.6 0.63 0.66 0.69 0.72 0.82 0.85 0.88 0.91 0.94 0.98 1.02 1.06 1.1 1.15 1.25 If your skill is level 40 (Perfect Master) then k will be 1.25 Sorry for my bad English 1 2 Link to comment Share on other sites More sharing options...
wezt 95 Posted January 24, 2015 Share Posted January 24, 2015 (edited) Hi there Thanks for your help. I've found out how skills power calculated. But I've noticed some weird thing (if I'm right) in my game client skillproto.txt & skilldesc.txt and in database table skillproto. So I have one more question, is it normal that all these three files/table has different "calculation" for same skill? For example warrior skill "frenzy" (or whatever it called, the one with this icon ) has three calculation ways: 1) skilldesc.txt (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3) same for max attack 2) skilltable.txt -(1.1*atk + (0.3*atk + 1.5 * str)*k) 3) skillt_proto (DB) -( 1.1*atk + (0.5*atk + 1.5 * str)*k) * about minuses in 2nd and 3rd cases it's clear and about (*3) in 1st one its also clear (with this skill warrior hits three times) ** in game client skill power calculated by 2nd way and it's value multiplied by 3 from 1st way. I'm really confused if this difference in calculation for same skill is correct? Thanks in advance and best wishes Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Alessio 174 Posted February 26, 2023 Share Posted February 26, 2023 On 1/23/2015 at 9:08 PM, Galet said: *k is the power of your skill. Without deep explaination it's : 0.05 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 0.22 0.24 0.26 0.28 0.3 0.32 0.34 0.36 0.38 0.4 0.5 0.52 0.54 0.56 0.58 0.6 0.63 0.66 0.69 0.72 0.82 0.85 0.88 0.91 0.94 0.98 1.02 1.06 1.1 1.15 1.25 If your skill is level 40 (Perfect Master) then k will be 1.25 Sorry for my bad English how can we change this values? Link to comment Share on other sites More sharing options...
Active Member lime 247 Posted February 26, 2023 Active Member Share Posted February 26, 2023 3 hours ago, Alessio said: how can we change this values? Why would you change them? Actually, it is only one, it is the k. There's no need doing that. Link to comment Share on other sites More sharing options...
Alessio 174 Posted February 26, 2023 Share Posted February 26, 2023 51 minutes ago, lime said: Why would you change them? Actually, it is only one, it is the k. There's no need doing that. because I'd like to make the damage growth more linear based on the skill level, pls do you know how i can do it? Link to comment Share on other sites More sharing options...
Alessio 174 Posted February 27, 2023 Share Posted February 27, 2023 On 7/27/2014 at 1:23 PM, Galet said: szPointOn : Effect n°1 is there a list with all the effects that we can use inside here? i'm trying to find the faint chance bonus, i have tried to find it inside warrior skills but there is nothing inside that Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now