ronniwe 2 Posted July 26, 2014 Share Posted July 26, 2014 Hi, I tried insert more sockets for insert stones... And I change it in ClientGameLibItemData.h: ITEM_SOCKET_MAX_NUM = 3 to 4 for example. and in server: common/item_length.h ITEM_SOCKET_MAX_NUM = 3 to 4 for example. I compile DB, GAME, and binary. But when i start clientside, and login appear it.. And i don't change nothing of it. 0726 17:51:03681 :: game.py(line:229) Open game.py(line:647) StartGame game.py(line:799) RefreshCharacter interfaceModule.py(line:577) RefreshCharacter uiCharacter.py(line:1110) RefreshCharacter uiCharacter.py(line:1172) __SelectSkillGroup uiCharacter.py(line:1158) __SetSkillSlotData uiCharacter.py(line:855) RefreshSkill uiCharacter.py(line:830) __RefreshSkillPage GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 61 0726 17:51:03683 :: ============================================================================================================ 0726 17:51:03683 :: Abort!!!! Link to comment Share on other sites More sharing options...
designer132 6 Posted July 26, 2014 Share Posted July 26, 2014 you forgot edit clientside scripts Link to comment Share on other sites More sharing options...
DerBooy 14 Posted February 23, 2015 Share Posted February 23, 2015 Got the same problem Link to comment Share on other sites More sharing options...
JinHan 187 Posted February 24, 2015 Share Posted February 24, 2015 try it, open constants.h search // ACCESSORY_REFINE then you will find ITEM_ACCESSORY_SOCKET_MAX_NUM = 3 replace with ITEM_ACCESSORY_SOCKET_MAX_NUM = 4 p.s don't put values bigger than 9 Link to comment Share on other sites More sharing options...
iRemain 17 Posted February 24, 2015 Share Posted February 24, 2015 you need to make the python part Link to comment Share on other sites More sharing options...
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