avertuss 48 Posted February 23, 2020 Share Posted February 23, 2020 (edited) Hi. I found error. I want to add description to horse riding skill depended on skill level so i tried like that elif player.SKILL_INDEX_RIDING == skillIndex: slotIndex = player.GetSkillSlotIndex(skillIndex) skillLevel = player.GetSkillLevel(slotIndex) self.AppendDefaultData(skillIndex) if skillLevel == 1: self.AppendSpace(5) self.AppendTextLine("Test1", self.NORMAL_COLOR) elif skillLevel == 20: self.AppendSpace(5) self.AppendTextLine("Test20", self.NORMAL_COLOR) It work's in 50%. I mean if i have 1 level it shows Test1 but when i have 20 level of that skill it also shows Test1. Any ideas? Edited February 23, 2020 by avertuss Link to comment Share on other sites More sharing options...
Forum Moderator VegaS™ 10274 Posted February 23, 2020 Forum Moderator Share Posted February 23, 2020 (edited) On 2/23/2020 at 3:57 PM, avertuss said: elif player.SKILL_INDEX_RIDING == skillIndex: slotIndex = player.GetSkillSlotIndex(skillIndex) skillLevel = player.GetSkillLevel(slotIndex) self.AppendDefaultData(skillIndex) if skillLevel == 1: self.AppendSpace(5) self.AppendTextLine("Test1", self.NORMAL_COLOR) elif skillLevel == 20: self.AppendSpace(5) self.AppendTextLine("Test20", self.NORMAL_COLOR) Skill levels depends of skill grade also you've to clean the tooltip each time. This is the hidden content, please Sign In or Sign Up Edited December 3, 2020 by VegaS™ 5 2 4 Check my GitHub Profile Click to find all the threads started by me [TOOL] Text file loader + JSON Link to comment Share on other sites More sharing options...
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