Kori 170 Posted January 25, 2020 Share Posted January 25, 2020 (edited) Good evening guys, I use this system from @Rakancito The implementation was easy but I have a problem I can't equip the talisman I have tryed 3 ways Here a archive with all files for equip This is the hidden content, please Sign In or Sign Up When you need more informations or files I can upload too I use only the value 10060 Here pictures from my item_proto client side https://metin2.download/picture/CW84CY9E42wkcfB717BDc03x19kc3gY8/.png MySQL : https://metin2.download/picture/zm4PTz0dJ2T8lyiNSsj3h9JQhL6SWoMk/.png I hope anyone can help me Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal 8 1 4 1 2 Link to comment Share on other sites More sharing options...
MentaLL 12 Posted January 25, 2020 Share Posted January 25, 2020 Have you touch the dump_proto? @Rakancito mindset Link to comment Share on other sites More sharing options...
Kori 170 Posted January 25, 2020 Author Share Posted January 25, 2020 38 minutes ago, MentaLL said: Have you touch the dump_proto? @Rakancito Yes I have edit all you can see it in my archive Link to comment Share on other sites More sharing options...
VIII 1 Posted November 23, 2020 Share Posted November 23, 2020 Same problem here did you solve it !! Link to comment Share on other sites More sharing options...
danhakhavro 42 Posted June 20, 2021 Share Posted June 20, 2021 bump Link to comment Share on other sites More sharing options...
Andris 1 Posted March 23, 2022 Share Posted March 23, 2022 (edited) length.h: Spoiler enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 #ifdef __SASH_SYSTEM__ WEAR_COSTUME_SASH, //21 #endif #ifdef __WEAPON_COSTUME_SYSTEM__ WEAR_COSTUME_WEAPON, //22 #endif #ifdef ITEM_TALISMAN_EQUIPMENT WEAR_PENDANT, // 23 #endif #ifdef __MOUNT_COSTUME_SYSTEM__ WEAR_COSTUME_MOUNT, // 24 #endif #ifdef WJ_EXTENDED_PET_SYSTEM WEAR_PET, // 25 #endif #ifdef ENABLE_RING_SYSTEM WEAR_RING3, // 26 WEAR_RING4, // 27 #endif WEAR_RING1, // 28 : 신규 반지슬롯1 (왼쪽) WEAR_RING2, // 29 : 신규 반지슬롯2 (오른쪽) WEAR_BELT, // 30 : 신규 벨트슬롯 WEAR_MAX = 32 // }; GameType.h: Spoiler #ifdef ENABLE_COSTUME_SYSTEM const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19; // [ÁÖŔÇ] ĽýŔÚ(19) ÇϵĺÄÚµů ÁÖŔÇ. ÇöŔç ĽąöżˇĽ ÄÚ˝şĂő ˝˝·ÔŔş 19şÎĹÍŔÓ. Ľąö common/length.h ĆÄŔĎŔÇ EWearPositions ż°ĹÇü Âü°í. const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0; const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1; #ifdef ENABLE_SASH_SYSTEM const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2; #endif #ifdef ENABLE_COSTUME_WEAPON_SYSTEM const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3; #endif #ifdef ITEM_TALISMAN_EQUIPMENT const DWORD c_Equipment_Pendant = c_Costume_Slot_Start + 4; #endif const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 5; #ifdef WJ_EXTENDED_PET_SYSTEM const DWORD c_Equipment_Pet = c_Costume_Slot_Start + 6; #ifdef ENABLE_RING_SYSTEM const DWORD c_Equipment_Ring3 = c_Costume_Slot_Start + 7; const DWORD c_Equipment_Ring4 = c_Costume_Slot_Start + 8; #endif #endif #ifdef ITEM_TALISMAN_EQUIPMENT const DWORD c_Costume_Slot_Count = 9; #else const DWORD c_Costume_Slot_Count = 4; #ifdef ENABLE_SASH_SYSTEM const DWORD c_Costume_Slot_Count = 4; #else const DWORD c_Costume_Slot_Count = 2; #endif #endif const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count; #endif ItemData.h: Spoiler enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 #ifdef ENABLE_SASH_SYSTEM WEAR_COSTUME_SASH, //21 #endif #ifdef ENABLE_COSTUME_WEAPON_SYSTEM WEAR_COSTUME_WEAPON, //22 #endif #ifdef ITEM_TALISMAN_EQUIPMENT WEAR_PENDANT, // 23 #endif #ifdef ENABLE_MOUNT_COSTUME_SYSTEM WEAR_COSTUME_MOUNT, // 24 #endif #ifdef WJ_EXTENDED_PET_SYSTEM WEAR_PET, // 25 #endif #ifdef ENABLE_RING_SYSTEM WEAR_RING3, // 26 WEAR_RING4, // 27 #endif WEAR_RING1, // 28 : 신규 반지슬롯1 (왼쪽) WEAR_RING2, // 29 : 신규 반지슬롯2 (오른쪽) WEAR_BELT, // 30 : 신규 벨트슬롯 WEAR_MAX_NUM, }; Edited March 23, 2022 by Andris 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now