Certainly bug fixed?
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Stateful Server and Sync Position between Clients
There's no update needed. This guy just shared the logic, all you need is to connect the dots nobel prize for sharing this -
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GF shutdowned a lot of czech private servers
Well, i'm Polish. And almost all the updates that were implemented after 2012 are used on many of them (tdd, dss, sash, aura, ui, changelook and so on) let's face the truth- 1
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fix [C++] Prevent Feeding The Horse When It Is Already Full
INTRODUCTION & PROBLEM Hello, as you know in the horse system in the game, the player can feed his horse in an unlimited number of times, this will not cause an overflow problem due to the controls in the codes, but I think feeding a horse whose health is already full does not benefit the player. WHY & WHAT DID WE CHANGE? We made sure that the horse refuses to be fed when its health reaches the maximum level and the player receives an information message, and we also added extra controls. HOW TO DO? First, open the "horse_rider.cpp" file. [Hidden Content] Then, open the "cmd_general.cpp" file. [Hidden Content] Finally, open the "locale_string.txt" and added to the end; [Hidden Content] Best regards, MT2Dev.- 4
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Reversed Systems For Sale
How can I contact you to make a transaction with you? -
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Multi Language System
Did you also managed to fix the locale.lua part for the npc chats? If I start the server and login with an german client after that starting a second client with romanian for example, both clients get the german language for the npc chats.
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