zeimpekis9 68 Posted September 26, 2019 Share Posted September 26, 2019 there is a bug since i installed this: skills bugged, and someone can do dmg at whole map. Link to comment Share on other sites More sharing options...
Contributor Rakancito 4821 Posted September 26, 2019 Author Contributor Share Posted September 26, 2019 hace 58 minutos, zeimpekis9 dijo: there is a bug since i installed this: skills bugged, and someone can do dmg at whole map. Check you Splash dmg and your iMaxHit ^^, i have tested the skill for at least 4 months and it works correctly without errors, i could even tell you that if you check the code, you only move the point that you aren't the target yourself, but that the target is the opponent. Link to comment Share on other sites More sharing options...
zeimpekis9 68 Posted September 26, 2019 Share Posted September 26, 2019 4 minutes ago, Rakancito said: Check you Splash dmg and your iMaxHit ^^, i have tested the skill for at least 4 months and it works correctly without errors, i could even tell you that if you check the code, you only move the point that you aren't the target yourself, but that the target is the opponent. Maybe this bug is because of the This is the hidden content, please Sign In or Sign Up ive installed? 17 1 1 6 Link to comment Share on other sites More sharing options...
Contributor Rakancito 4821 Posted September 26, 2019 Author Contributor Share Posted September 26, 2019 hace 4 minutos, zeimpekis9 dijo: Maybe this bug is because of the This is the hidden content, please Sign In or Sign Up ive installed? It really has nothing to do. 1 Link to comment Share on other sites More sharing options...
zeimpekis9 68 Posted September 26, 2019 Share Posted September 26, 2019 2 minutes ago, Rakancito said: It really has nothing to do. Which part i should look then ? Link to comment Share on other sites More sharing options...
Contributor Rakancito 4821 Posted September 26, 2019 Author Contributor Share Posted September 26, 2019 hace 1 hora, zeimpekis9 dijo: Which part i should look then ? ok, bug is fixed we had a problem with GYEONGGONG, now is Update on GitHub and its work ^^ Link to comment Share on other sites More sharing options...
glosteng4141 192 Posted September 26, 2019 Share Posted September 26, 2019 3 hours ago, Rakancito said: tamam, hata giderildi GYEONGGONG ile ilgili bir sorunumuz var, şimdi GitHub ve çalışması hakkındaki güncellemeler ^^ GYEONGGONG should I update the codes on the topic? Because it's attached to my files. Link to comment Share on other sites More sharing options...
Contributor Rakancito 4821 Posted September 26, 2019 Author Contributor Share Posted September 26, 2019 hace 1 hora, glosteng4141 dijo: GYEONGGONG should I update the codes on the topic? Because it's attached to my files. Yeah, just check what is the difference in char_skill Link to comment Share on other sites More sharing options...
Premium Sandworks 123 Posted September 27, 2019 Premium Share Posted September 27, 2019 I did this almost two years ago without changing anything inside the game core and all was working just fine on a 1.2k players server. IDK. Changing the skill_proto in both client and server side plus replacing the .msa, .msk and .gr2 did it for me without any bugs. The only thing I was not able to reproduce was casting the skill aligned to the ground not to the middle of opponent's body which I cannot see in your release either. Good job anyway. 1 1 Link to comment Share on other sites More sharing options...
Tallywa 35 Posted November 2, 2019 Share Posted November 2, 2019 i have bug with PAERYONG SKILL, with your pack my skill is invisible... Link to comment Share on other sites More sharing options...
Mafuyu 51 Posted November 23, 2019 Share Posted November 23, 2019 ------nvm Link to comment Share on other sites More sharing options...
Pisti95 134 Posted April 19, 2020 Share Posted April 19, 2020 (edited) Fix skill for damage: skill_proto: UPDATE `player`.`skill_proto` SET `dwVnum`='93', `szName`='Ruggito del drago', `bType`='4', `bLevelStep`='1', `bMaxLevel`='1', `bLevelLimit`='0', `szPointOn`='HP', `szPointPoly`='-(70+3*lv+(22*iq+13*mwep+100)*ar*k)', `szSPCostPoly`='50+160*k', `szDurationPoly`='', `szDurationSPCostPoly`='', `szCooldownPoly`='20', `szMasterBonusPoly`='-(70+3*lv+(22*iq+13*mwep+100)*ar*k)', `szAttackGradePoly`='', `setFlag`='ATTACK,SPLASH,ATTACK_FIRE_CONT', `setAffectFlag`='0', `szPointOn2`='NONE', `szPointPoly2`='lv+5*iq *k', `szDurationPoly2`='iq*0.2*k', `setAffectFlag2`='', `szPointOn3`='', `szPointPoly3`='', `szDurationPoly3`='', `szGrandMasterAddSPCostPoly`='50+160*k', `prerequisiteSkillVnum`='0', `prerequisiteSkillLevel`='0', `eSkillType`='MAGIC', `iMaxHit`='15', `szSplashAroundDamageAdjustPoly`='1', `dwTargetRange`='2500', `dwSplashRange`='500' WHERE (`dwVnum`='93'); Skill_table.txt: 93 ?????? 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 1 2500 500 Edited April 19, 2020 by Pisti95 Link to comment Share on other sites More sharing options...
Avalon2 1 Posted May 23, 2020 Share Posted May 23, 2020 On 9/24/2019 at 9:59 PM, glosteng4141 said: I deleted SELFONLY from skill proto. Problem in progress https://metin2.download/picture/WzEQ1AtHhZ4Kn7qpF7p74074vFog7M63/.gif i have the same bug 1 Link to comment Share on other sites More sharing options...
Pisti95 134 Posted May 26, 2020 Share Posted May 26, 2020 Try to change skill_proto, and skill_table.txt. Link to comment Share on other sites More sharing options...
Razor88 0 Posted June 15, 2020 Share Posted June 15, 2020 (edited) Thank u @Rakancito ! i don't understand where is the bug °_°… all work perfect just 4 lines of code xD [HELP] for who have the bug xD open syslog if there is *XXX target too far* we forgot the self_only in skill proto db! remove it check in client too … we need remove all self_only for this id skillskill client db too ….. client skill_table 93 패룡폭 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 1 2500 500 insert into `skill_proto` VALUES ('93', 0xC383E280A0C383C290C382C2B7C383C2A6C383E280A0C383, '4', '1', '1', '0', 0x4850, 0x2D283830202B20362A6C76202B202832302A69712B31342A6D7765702B313230292A61722A6B29, 0x35302B3136302A6B, '0', '0', 0x3230, 0x2D28313930202B20372A6C76202B202832352A69712B31362A6D7765702B313330292A61722A6B29, '0', 'ATTACK,SPLASH,ATTACK_FIRE_CONT', '0', 0x4E4F4E45, 0x6C762B352A6971202A6B, 0x69712A302E322A6B, '0', '0', '0', '0', 0x35302B3136302A6B, '0', '0', 'MAGIC', '15', 0x31, '2500', '500'); DB query ….[FOR DUMMY "i joke guys"there are 0 in some columns, because if there are "NULL" cant run the query but work perfect tested in this screen: no bug i've tested in different maps and with different condition…. Edited August 25, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Razor88 0 Posted June 15, 2020 Share Posted June 15, 2020 On 9/27/2019 at 9:36 AM, Sandworks said: I did this almost two years ago without changing anything inside the game core and all was working just fine on a 1.2k players server. IDK. Changing the skill_proto in both client and server side plus replacing the .msa, .msk and .gr2 did it for me without any bugs. The only thing I was not able to reproduce was casting the skill aligned to the ground not to the middle of opponent's body which I cannot see in your release either. Good job anyway. Yes man , me too but for 2089M version core in the 2016 XD Link to comment Share on other sites More sharing options...
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