DrTurk 133 Posted August 8, 2019 Share Posted August 8, 2019 Does someone have a working sequence table which doesnt get the header 254 mismatch? I dont want to do an workaround. Link to comment Share on other sites More sharing options...
blanco 182 Posted August 8, 2019 Share Posted August 8, 2019 in input.cpp replace this whole if statement if (m_pPacketInfo->IsSequence(bHeader)) { BYTE bSeq = lpDesc->GetSequence(); BYTE bSeqReceived = *(BYTE *) (c_pData + iPacketLen - sizeof(BYTE)); if (bSeq != bSeqReceived) return true; else { lpDesc->push_seq(bHeader, bSeq); lpDesc->SetNextSequence(); } } 1 Link to comment Share on other sites More sharing options...
DrTurk 133 Posted August 9, 2019 Author Share Posted August 9, 2019 I dont want to do a workaround, but thanks for the answer Link to comment Share on other sites More sharing options...
Seryov 17 Posted August 9, 2019 Share Posted August 9, 2019 This problem is due to guild objects, note that it will only happen in the main villages. If you disable sequence, the error will be numbered to 100. This error happens because guild objects are loaded before maps are loaded, they are also loaded in core that do not have maps allowed, causing others errors. Note that if you clear all guild objects the problem will stop. I don't know a solution for this if you find any share it with us. Link to comment Share on other sites More sharing options...
Premium WeedHex 636 Posted August 9, 2019 Premium Share Posted August 9, 2019 Remove the whole system lol Link to comment Share on other sites More sharing options...
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